Hy #562
Replies: 3 comments 1 reply
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Hi Alessandro, welcome — and thanks for reaching out! 👋 Great timing, there's actually stuff you can do entirely from your phone with Claude/ChatGPT, no PC or Unity needed: Option 1: Server-side localization cleanup (#427) — right up your alley since you know C#. The game must be fully bilingual (DE/EN), but ~182 player-facing server messages are still hardcoded English literals. The fix is mechanical: move them behind Option 2: Add a new language (#99) — if your native language is something other than English or German, this would be a fantastic contribution. All game text lives in plain JSON files ( A few practical notes:
And once you're back at your PC: the playtest issues (#86–#94) and the UX/graphics feedback issues (#276–#278) would love a fresh pair of eyes — especially with your Unity background, #278 (URP/graphics advice) could be really valuable. Looking forward to whatever you pick! 🚀 Best, Marcel |
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Quick follow-up — I just opened a batch of new contributor issues, and two of them might fit your phone-only situation even better:
And for when you're back at your PC: #573 (SRP-Batcher shader compatibility) is exactly the kind of Unity/URP expertise you mentioned. No pressure to do all of it — pick whatever sounds fun. 🙂 Best, Marcel |
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Wow — that's a spot-on analysis for someone reading code on a phone. 👏 You're right on all counts, and it's actually one step more binary than you guessed: the client hardcodes So here's how I'd split it — basically your (a) and (b) in parallel:
One expectation to set: server-authored messages (NPC lines, system messages) will stay English for Italian players until #427 (S20) lands, since those ~182 strings aren't behind locale keys yet — your analysis and that issue are two sides of the same coin. The plan is to flip Italian on in the language picker once the core UI + block/item groups are covered, and let the rest fall back to English until translated. Go ahead and start with Best, Marcel |
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Hi! I found Blocks Beyond The Stars and the project really caught my attention — a voxel space game built like this is exactly the kind of thing I'm into.
I use Claude Opus 5 and fable 5 and Gpt 5.6 I work in Unity and C# (VR mods and small games), and I also use Python with FastAPI, so the AI backend looks interesting to me too.
I'm away from my PC for a few days so I can't try the game yet, but I wanted to say I'd like to help. Is there something small I could pick and work from my iPhone with claude or chatgpt?
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