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This repository was archived by the owner on Dec 15, 2025. It is now read-only.
I'm finally getting around to updating MonkVG to be compatible with both OpenGL ES 1.1 AND OpenGL ES 2.0. (you can see the current work in the gles-2.0 branch in MonkVG). I was planning on making sure that CCSVG then works with Cocos2D 2.0.
How would you want to structure these sorts of changes? I'm thinking I should create a fork of your repository and then you can peruse the changes and decide how you want to integrate them sometime later. Or we can work a little more closely and we can figure out a way to make sure CCSVG works both on Cocos2D 1.x and 2.x. Thoughts?
Luke,
I'm finally getting around to updating MonkVG to be compatible with both OpenGL ES 1.1 AND OpenGL ES 2.0. (you can see the current work in the gles-2.0 branch in MonkVG). I was planning on making sure that CCSVG then works with Cocos2D 2.0.
How would you want to structure these sorts of changes? I'm thinking I should create a fork of your repository and then you can peruse the changes and decide how you want to integrate them sometime later. Or we can work a little more closely and we can figure out a way to make sure CCSVG works both on Cocos2D 1.x and 2.x. Thoughts?