diff --git a/Assets/DesignSystem/CHANGELOG.md b/Assets/DesignSystem/CHANGELOG.md index 1ccb6d6d..6a1c5590 100644 --- a/Assets/DesignSystem/CHANGELOG.md +++ b/Assets/DesignSystem/CHANGELOG.md @@ -17,17 +17,17 @@ Initial open-source release. The design system has been used in production by [L - **Inputs** (`Inputs.uss`). `.ds-input` text field, `.ds-search` shell with leading-icon slot, `.ds-dropdown` for ``, `.ds-textarea` with optional counter slot. All four target every Unity 6 inner-class variant (`.unity-text-input`, `.unity-text-field__input`, `.unity-base-text-field__input`, `.unity-base-field__input`) so the visual shell paints regardless of which name Unity emits for the field type. - **Tabs & filters** (`TabsAndFilters.uss`). `.ds-tabs` segmented strip, `.ds-tab` with `.is-active` state, `.ds-view-toggle` for grid/list switching. - **Controls** (`Controls.uss`). `.ds-toggle` iOS-style switch (knob auto-injected by the runtime), `.ds-check` square checkbox with shrunk tick to fit inside the 2 px border, `.ds-radio` styled radio button, `.ds-slider` single-value with cross-centred thumb, `.ds-range` MinMaxSlider with thumbs and dragger explicitly cross-centred via `top: 50%; margin-top: -px;` (Unity stock layout floats them above the track). -- **Cards** (`Cards.uss`). Animal-card example (game shape, demonstrates layered children + `.is-selected` / `.is-epic` modifiers + check pin), `.ds-info-row` for two-column attribute lists, `.ds-swatch-row` for tokens display. +- **Cards** (`Cards.uss`). card example (game shape, demonstrates layered children + `.is-selected` / `.is-epic` modifiers + check pin), `.ds-info-row` for two-column attribute lists, `.ds-swatch-row` for tokens display. - **Navigation** (`Navigation.uss`). `.ds-side-nav` (full-width with labels), `.ds-side-rail` (icon-only), `.ds-bottom-nav` (mobile tab bar), `.ds-profile` chip with avatar slot. - **Badges & labels** (`Badges.uss`). Rarity pills (common / rare / epic / legendary), habitat tags, status chips (equipped / new / owned / limited / event / sale) with per-variant icon tints, notification dot (single-digit circle and multi-digit pill modes), avatar in 4 sizes. - **Overlays** (`Overlays.uss`). `.ds-modal` with header / body / actions slots, `.ds-dialog` for confirms, `.ds-toast` in success / info / warning / danger flavours, `.ds-sheet` mobile bottom drawer, `.ds-empty` empty-state. - **Feedback** (`Feedback.uss`). `.ds-progress` bar, `.ds-spinner` circular loader (driven by the runtime — USS transitions can't loop), `.ds-skeleton` placeholder card with shimmering overlay, `.ds-pagination`, `.ds-stepper` quantity selector. - **Mobile responsiveness** (`Mobile.uss`). One class on the screen root (`.mobile`) flips every spacing token, tap target, and dropdown to touch-friendly sizes. Same UXML, same components — two layouts. Buttons 36 → 48 px, inputs 40 → 48 px, slider thumbs 18 → 24 px with recomputed `margin-top` for centring, tabs grow, modals widen. - **`DesignSystemRuntime.cs`** auto-attaches to every `UIDocument` in a scene via `RuntimeInitializeOnLoadMethod` + `SceneManager.sceneLoaded`. Provides: - - **Toggle knob auto-injection** — Unity's `Toggle` element doesn't render the iOS-style sliding pill on its own. The runtime injects a child `.ds-toggle__knob` into `.unity-toggle__input` every 250 ms (idempotent, cheap), so toggles cloned in lazily by screen managers (Settings panels etc.) get the knob without per-screen wiring. - - **Spinner rotation** — increments transform rotate by 6° per frame on `.ds-spinner.is-spinning` elements. USS `transition` can't loop natively. - - **Skeleton shimmer** — animates the `.ds-skeleton__shimmer` child via `translate` for the loading-state placeholder. -- **Showcase UXML** (`DesignSystemShowcase.uxml`) — a single scrollable view that renders every component, every state, every icon. Drop it on a `UIDocument`, hit Play, and you have a living style guide. 22 sections: Colors, Typography, Buttons, Inputs, Tabs & Filters, Animal Card, Animal Detail, Navigation, Badges & Labels, Icons, Toggles & Checks, Sliders, Modals / Panels, Toasts, Empty States, Bottom Sheet, Confirm Dialog, Quantity, Pagination, Loading States, Notification Badge, Avatar. + - **Toggle knob auto-injection** — Unity's `Toggle` element doesn't render the iOS-style sliding pill on its own. The runtime injects a child `.ds-toggle__knob` into `.unity-toggle__input` every 250 ms (idempotent, cheap), so toggles cloned in lazily by screen managers (Settings panels etc.) get the knob without per-screen wiring. + - **Spinner rotation** — increments transform rotate by 6° per frame on `.ds-spinner.is-spinning` elements. USS `transition` can't loop natively. + - **Skeleton shimmer** — animates the `.ds-skeleton__shimmer` child via `translate` for the loading-state placeholder. +- **Showcase UXML** (`DesignSystemShowcase.uxml`) — a single scrollable view that renders every component, every state, every icon. Drop it on a `UIDocument`, hit Play, and you have a living style guide. 22 sections: Colors, Typography, Buttons, Inputs, Tabs & Filters, Card, Detail, Navigation, Badges & Labels, Icons, Toggles & Checks, Sliders, Modals / Panels, Toasts, Empty States, Bottom Sheet, Confirm Dialog, Quantity, Pagination, Loading States, Notification Badge, Avatar. ### Documentation diff --git a/Assets/DesignSystem/CONTRIBUTING.md b/Assets/DesignSystem/CONTRIBUTING.md index 5bcbc25f..170d6727 100644 --- a/Assets/DesignSystem/CONTRIBUTING.md +++ b/Assets/DesignSystem/CONTRIBUTING.md @@ -4,7 +4,7 @@ Thanks for considering a contribution. The design system is small (~1700 lines U ## Ground rules -1. **One style for one job.** A new component should not duplicate an existing one with a different prefix. If you need a "card with a price tag", extend `.ds-animal-card` with a `__price-tag` slot, don't fork it. +1. **One style for one job.** A new component should not duplicate an existing one with a different prefix. If you need a "card with a price tag", extend `.ds-card` with a `__price-tag` slot, don't fork it. 2. **Tokens, never hex.** Every colour, radius, spacing, motion timing must reference a `var(--…)` from `DesignTokens.uss`. If your design needs a value that doesn't exist as a token, add the token first (one PR), then the rule (next PR). 3. **Comments answer "why", not "what".** A reader can see a `width: 18px;` declaration. The comment should explain *why 18px and not 16 or 20* — for example "= half of the 36 px button so the icon centres without `align-items: center` on every consumer." 4. **The showcase is the test suite.** Every new component must appear in `DesignSystemShowcase.uxml` in at least one state. If your rule has hover / pressed / active / disabled / `--variant` modifiers, render each one. PRs that don't update the showcase get bounced. @@ -74,9 +74,11 @@ If your new rule doesn't fit any file cleanly, you've probably invented a new co 2. **Make sure the SVG fills are `white`** — `fill="white"` and `stroke="white"`. Black-fill SVGs render black regardless of tint because `-unity-background-image-tint-color` is multiplicative (`black × any_colour = black`). The bulk-conversion script in our 2026-05-01 commit converted 63 source icons; new contributions must arrive white-filled. 3. After Unity reimports, set the importer's `SVG Type` to **Texture** (not Sprite, not VectorImage). The asset pipeline flag is `svgType: 3` in the `.svg.meta` file. 4. Add one line to `Icons.uss`: + ```css .ds-icon--newglyph { background-image: resource("Textures/Icons/newglyph"); } ``` + 5. Render it in `DesignSystemShowcase.uxml` under the ICONS section. 6. Open a PR with a screenshot of the showcase row. diff --git a/Assets/DesignSystem/Docs/ARCHITECTURE.md b/Assets/DesignSystem/Docs/ARCHITECTURE.md index 0f097bbe..eee4ecdf 100644 --- a/Assets/DesignSystem/Docs/ARCHITECTURE.md +++ b/Assets/DesignSystem/Docs/ARCHITECTURE.md @@ -16,7 +16,7 @@ DesignSystem.uss ← master, @imports the layers below ├── Buttons.uss ← .ds-btn variants, sizes, icon button ├── Inputs.uss ← .ds-input, .ds-search, .ds-dropdown, .ds-textarea ├── TabsAndFilters.uss ← .ds-tabs, .ds-tab, .ds-view-toggle - ├── Cards.uss ← .ds-animal-card, .ds-info-row, .ds-swatch-row + ├── Cards.uss ← .ds-card, .ds-info-row, .ds-swatch-row ├── Navigation.uss ← .ds-side-nav, .ds-side-rail, .ds-bottom-nav, .ds-profile ├── Badges.uss ← .ds-badge, .ds-tag, .ds-chip, .ds-avatar, .ds-notif-* ├── Controls.uss ← .ds-toggle, .ds-check, .ds-radio, .ds-slider, .ds-range diff --git a/Assets/DesignSystem/Docs/COMPONENTS.md b/Assets/DesignSystem/Docs/COMPONENTS.md index a2c043cc..0278c535 100644 --- a/Assets/DesignSystem/Docs/COMPONENTS.md +++ b/Assets/DesignSystem/Docs/COMPONENTS.md @@ -77,11 +77,12 @@ Set placeholders via `field.textEdition.placeholder = "..."` in C#. Unity 6's AP | Class | Use | | --- | --- | -| `.ds-animal-card` | Example product card; demonstrates layered children + `.is-selected` / `.is-epic` modifiers + check pin. | -| `.ds-animal-card__image` | Top image area. | -| `.ds-animal-card__rarity` | Top-right rarity badge slot. | -| `.ds-animal-card__title-row` | Title + accessory icon row. | -| `.ds-animal-card__check` | The selected-state check pin (rendered last so it z-orders on top). | +| `.ds-card` | Example product card; demonstrates layered children + `.is-selected` / `.is-epic` modifiers + check pin. | +| `.ds-card__image` | Top image area; clip child sprites with `overflow: hidden`. | +| `.ds-card__sprite` | Child `` filling the image well. | +| `.ds-card__rarity` | Top-right rarity badge slot. | +| `.ds-card__title-row` | Title + accessory icon row. | +| `.ds-card__check` | The selected-state check pin (rendered last so it z-orders on top). | | `.ds-info-row` | Two-column attribute row (icon+label on left, value on right). | | `.ds-info-row__left` | The flex-row wrapper for the icon + label. | | `.ds-info-row__icon` | 16 × 16 leading icon. | @@ -170,6 +171,18 @@ Set placeholders via `field.textEdition.placeholder = "..."` in C#. Unity 6's AP | `.ds-stepper` | Quantity selector container. | | `.ds-stepper__btn` | − / + button. | | `.ds-stepper__value` | Value display. | +| `.ds-row` | Horizontal flex row with centred children; adds bottom margin for stacked showcase rows. | +| `.ds-row__gap` | Margin-based horizontal spacing between direct children (`--space-2`). Use instead of CSS `gap`, which UI Toolkit does not support. Pair with `.ds-row` or any `flex-direction: row` container. | +| `.ds-col-gap` | Margin-based vertical spacing between direct children (`--space-2`). Use on column-flex containers. | + +DOM (row gap): + +```xml + + + + +``` ## Icons diff --git a/Assets/DesignSystem/README.md b/Assets/DesignSystem/README.md index 81c5bf22..b603ad26 100644 --- a/Assets/DesignSystem/README.md +++ b/Assets/DesignSystem/README.md @@ -31,8 +31,8 @@ What you get on day one: Open `Assets/DesignSystem/Resources/UI/Styles/DesignSystem/DesignSystemShowcase.uxml` in the UI Builder or attach it to a `UIDocument`. Every component, every state, every icon — one screen, scrollable. ```txt -COLORS BUTTONS INPUTS TABS & FILTERS ANIMAL CARD -TYPOGRAPHY ICONS BADGES & LABELS TOGGLES & CHECKS ANIMAL DETAIL +COLORS BUTTONS INPUTS TABS & FILTERS CARD +TYPOGRAPHY ICONS BADGES & LABELS TOGGLES & CHECKS DETAIL NAVIGATION SLIDERS MODALS / PANELS TOASTS EMPTY STATES BOTTOM SHEET CONFIRM DIALOG QUANTITY PAGINATION LOADING STATES NOTIFICATION BADGE AVATAR @@ -166,7 +166,7 @@ DesignSystem.uss ← master, @imports the rest in order ├── Buttons.uss ← .ds-btn + variants + sizes + icon button ├── Inputs.uss ← .ds-input / .ds-search / .ds-dropdown / .ds-textarea ├── TabsAndFilters.uss ← .ds-tabs / .ds-tab / .ds-view-toggle -├── Cards.uss ← animal card, info row, swatch row +├── Cards.uss ← card, info row, swatch row ├── Navigation.uss ← .ds-side-nav / .ds-side-rail / .ds-bottom-nav / profile ├── Badges.uss ← .ds-badge / .ds-tag / .ds-chip / .ds-avatar / notif dot ├── Controls.uss ← .ds-toggle / .ds-check / .ds-radio / .ds-slider / .ds-range diff --git a/Assets/DesignSystem/Resources/Textures/Icons/Material.meta b/Assets/DesignSystem/Resources/Textures/Icons/Material.meta new file mode 100644 index 00000000..189ce47b --- /dev/null +++ b/Assets/DesignSystem/Resources/Textures/Icons/Material.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d42e9a2ce8204c61900b8789625255a5 +timeCreated: 1781439917 \ No newline at end of file diff --git a/Assets/DesignSystem/Resources/Textures/Icons/Material/LICENSE b/Assets/DesignSystem/Resources/Textures/Icons/Material/LICENSE new file mode 100644 index 00000000..59711bc9 --- /dev/null +++ b/Assets/DesignSystem/Resources/Textures/Icons/Material/LICENSE @@ -0,0 +1,51 @@ +Apache License +Version 2.0, January 2004 +http://www.apache.org/licenses/ + +TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + +1. 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stepDistance: 10 + samplingStepDistance: 100 + maxCordDeviationEnabled: 0 + maxCordDeviation: 1 + maxTangentAngleEnabled: 0 + maxTangentAngle: 5 + keepTextureAspectRatio: 1 + textureSize: 256 + textureWidth: 256 + textureHeight: 256 + wrapMode: 0 + filterMode: 1 + sampleCount: 4 + preserveSVGImageAspect: 0 + useSVGPixelsPerUnit: 0 + spriteData: + TessellationDetail: 0 + SpriteName: + SpritePivot: {x: 0, y: 0} + SpriteAlignment: 0 + SpriteBorder: {x: 0, y: 0, z: 0, w: 0} + SpriteRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + SpriteID: + PhysicsOutlines: [] diff --git a/Assets/DesignSystem/Resources/Textures/Icons/Material/README.md b/Assets/DesignSystem/Resources/Textures/Icons/Material/README.md new file mode 100644 index 00000000..1234770d --- /dev/null +++ b/Assets/DesignSystem/Resources/Textures/Icons/Material/README.md @@ -0,0 +1,22 @@ +# Material Symbols Icons in Unity + +This project utilizes Google's open-source Material Symbols icons. [1] + +## License & Compliance + +The original Material Symbols are licensed under the Apache License, Version 2.0 (the "License"). + +* You may obtain a copy of the License at: apache.org +* A copy of the license text is also included in the LICENSE file within this repository. + +## Modifying for Unity + +Per the requirements of the Apache 2.0 License, please note the following: + +* Modifications Made: The original icon asset files (SVG/PNG) have been slightly modified to optimize compatibility with the Unity game engine. +* Changes: The internal vector paths remain identical to Google's original designs. However, colors have been changed/re-mapped to match the game's user interface color palette and shader requirements. + +## Implementation Notes + +* Paths: Kept exactly the same as the original Google repository schema. +* Colors: Tinted directly or updated via source files to look correct under Unity's UI/Sprite Renderer pipeline. diff --git a/Assets/DesignSystem/Resources/Textures/Icons/Material/README.md.meta b/Assets/DesignSystem/Resources/Textures/Icons/Material/README.md.meta new file mode 100644 index 00000000..e64f8b18 --- /dev/null +++ b/Assets/DesignSystem/Resources/Textures/Icons/Material/README.md.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 28ff5c5db5814ba6bce544683fc19cb1 +timeCreated: 1781439625 \ No newline at end of file diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Cards.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Cards.uss index 51738c7d..1dfb5bbf 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Cards.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Cards.uss @@ -1,14 +1,14 @@ /* ============================================================================ CARDS - Generic surface (.ds-card) - - Animal card (collection grid item) with rarity-aware border + selection - - Animal detail page (full panel) + - item card (collection grid item) with rarity-aware border + selection + - item detail page (full panel) ============================================================================ */ /* ---------- Generic card ---------- */ .ds-card { background-color: var(--color-surface); - border-width: var(--border-thin); + border-width: var(--border-regular); border-color: var(--color-border); border-radius: var(--radius-lg); padding: var(--space-4); @@ -21,11 +21,11 @@ .ds-card--padded { padding: var(--space-5); } .ds-card--flush { padding: 0; } -/* ---------- Animal card (grid item) ---------- */ -.ds-animal-card { +/* ---------- item card (grid item) ---------- */ +.ds-item-card { width: 200px; background-color: var(--color-surface); - border-width: var(--border-regular); + border-width: var(--border-thin); border-color: var(--color-border); border-radius: var(--radius-lg); padding: var(--space-3); @@ -33,17 +33,17 @@ transition-duration: var(--transition-fast); } -.ds-animal-card:hover { border-color: var(--color-border-strong); } -.ds-animal-card.is-selected { border-color: var(--color-primary); } +.ds-item-card:hover { border-color: var(--color-border-strong); } +.ds-item-card.is-selected { border-color: var(--color-primary); } -/* Rarity-aware border (apply alongside .ds-animal-card) */ -.ds-animal-card.is-rare { border-color: var(--color-rarity-rare); } -.ds-animal-card.is-epic { border-color: var(--color-rarity-epic); } -.ds-animal-card.is-legendary { border-color: var(--color-rarity-legendary); } -.ds-animal-card.is-common { border-color: var(--color-rarity-common); } +/* Rarity-aware border (apply alongside .ds-item-card) */ +.ds-item-card.is-rare { border-color: var(--color-rarity-rare); } +.ds-item-card.is-epic { border-color: var(--color-rarity-epic); } +.ds-item-card.is-legendary { border-color: var(--color-rarity-legendary); } +.ds-item-card.is-common { border-color: var(--color-rarity-common); } /* Selection check pill in upper-right */ -.ds-animal-card__check { +.ds-item-card__check { position: absolute; top: 8px; right: 8px; @@ -54,14 +54,14 @@ align-items: center; justify-content: center; } -.ds-animal-card__check-icon { +.ds-item-card__check-icon { width: 14px; height: 14px; -unity-background-image-tint-color: var(--color-text-on-accent); } /* Image area */ -.ds-animal-card__image { +.ds-item-card__image { width: 100%; height: 110px; border-radius: var(--radius-md); @@ -69,40 +69,51 @@ margin-bottom: var(--space-3); align-items: center; justify-content: center; + overflow: hidden; + padding: var(--space-2); +} + +/* Child Image — scale-to-fit inside the grey image well */ +.ds-item-card__sprite { + width: 100%; + height: 100%; + flex-shrink: 1; + min-width: 0; + min-height: 0; } /* Rarity chip pinned over the bottom of the image */ -.ds-animal-card__rarity { +.ds-item-card__rarity { align-self: center; margin-bottom: var(--space-2); } /* Title row + star */ -.ds-animal-card__title-row { +.ds-item-card__title-row { flex-direction: row; align-items: center; justify-content: center; margin-bottom: var(--space-3); } -.ds-animal-card__title { +.ds-item-card__title { font-size: var(--font-size-h3); -unity-font-style: bold; color: var(--color-text-primary); margin-right: var(--space-1); } -.ds-animal-card__star { +.ds-item-card__star { width: 14px; height: 14px; -unity-background-image-tint-color: var(--color-warning); } /* "Equipped" / "Equip" footer slot — pair with .ds-text-success or a button */ -.ds-animal-card__footer { +.ds-item-card__footer { align-items: center; } -/* ---------- Animal detail page ---------- */ -.ds-animal-detail { +/* ---------- item detail page ---------- */ +.ds-item-detail { background-color: var(--color-surface); border-width: var(--border-thin); border-color: var(--color-border); @@ -112,7 +123,7 @@ width: 360px; } -.ds-animal-detail__hero { +.ds-item-detail__hero { width: 100%; height: 220px; background-color: var(--color-surface-elev); @@ -121,12 +132,12 @@ } /* Top-left back / top-right more buttons floating over hero */ -.ds-animal-detail__hero-back { +.ds-item-detail__hero-back { position: absolute; top: 12px; left: 12px; } -.ds-animal-detail__hero-more { +.ds-item-detail__hero-more { position: absolute; top: 12px; right: 12px; @@ -153,23 +164,23 @@ } /* Body */ -.ds-animal-detail__body { +.ds-item-detail__body { padding: var(--space-4); } -.ds-animal-detail__header-row { +.ds-item-detail__header-row { flex-direction: row; align-items: center; justify-content: space-between; margin-bottom: var(--space-2); } -.ds-animal-detail__title-block { +.ds-item-detail__title-block { flex-direction: row; align-items: center; } -.ds-animal-detail__description { +.ds-item-detail__description { color: var(--color-text-secondary); margin-top: var(--space-2); margin-bottom: var(--space-4); @@ -181,7 +192,7 @@ flex-direction: row; align-items: center; justify-content: space-between; - height: 32px; + min-height: 24px; } .ds-info-row__left { flex-direction: row; @@ -195,20 +206,20 @@ } .ds-info-row__label { color: var(--color-text-secondary); - font-size: var(--font-size-body-1); + font-size: var(--font-size-body-2); } .ds-info-row__value { color: var(--color-text-primary); - font-size: var(--font-size-body-1); + font-size: var(--font-size-body-2); -unity-font-style: bold; } /* Footer action row — Unequip + View Skins */ -.ds-animal-detail__actions { +.ds-item-detail__actions { flex-direction: row; margin-top: var(--space-4); } -.ds-animal-detail__actions > .ds-btn { +.ds-item-detail__actions > .ds-btn { flex-grow: 1; margin-left: var(--space-2); margin-right: var(--space-2); diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Controls.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Controls.uss index bcb63e0f..cef94ecb 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Controls.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Controls.uss @@ -6,6 +6,7 @@ - Slider ( + .ds-slider) - Range / MinMax ( + .ds-range) - Progress bar ( + .ds-progress) + - ScrollView ( + .ds-scroll) ============================================================================ */ /* ---------- Toggle switch ---------- */ @@ -321,3 +322,99 @@ justify-content: space-between; margin-bottom: var(--space-2); } + +/* ---------- ScrollView ---------- + Apply .ds-scroll to a . Descendant selectors reach the + runtime-injected Scroller sub-controls (not visible in UXML). Pair with + .ds-scroll--auto-hide for fade-in on :hover / .is-scrolling — wire touch + via DesignSystemRuntime.WireScrollAutoHide(). */ +.ds-scroll .unity-scroller--vertical { + width: 10px; + background-color: transparent; + border-width: 0; + margin-left: var(--space-1); +} + +.ds-scroll .unity-scroller--horizontal { + height: 10px; + background-color: transparent; + border-width: 0; + margin-top: var(--space-1); +} + +.ds-scroll .unity-scroller__low-button, +.ds-scroll .unity-scroller__high-button { + display: none; + height: 0; + min-height: 0; + width: 0; + min-width: 0; +} + +.ds-scroll .unity-scroller__slider { + flex-grow: 1; + margin: 0; + border-width: 0; + background-color: transparent; +} + +.ds-scroll .unity-scroller--vertical .unity-scroller__slider { + width: 10px; +} + +.ds-scroll .unity-scroller--horizontal .unity-scroller__slider { + height: 10px; +} + +.ds-scroll .unity-scroller__slider .unity-base-slider__tracker { + background-color: var(--color-surface-elev); + border-width: 0; + border-radius: var(--radius-pill-4); +} + +.ds-scroll .unity-scroller--vertical .unity-base-slider__tracker { + width: 6px; + left: 2px; +} + +.ds-scroll .unity-scroller--horizontal .unity-base-slider__tracker { + height: 6px; + top: 2px; +} + +.ds-scroll .unity-scroller__slider .unity-base-slider__dragger { + background-color: var(--color-border-strong); + border-width: 0; + border-radius: var(--radius-pill-4); +} + +.ds-scroll .unity-scroller--vertical .unity-base-slider__dragger { + width: 6px; + min-width: 6px; + left: 2px; +} + +.ds-scroll .unity-scroller--horizontal .unity-base-slider__dragger { + height: 6px; + min-height: 6px; + top: 2px; +} + +.ds-scroll:hover .unity-scroller__slider .unity-base-slider__dragger, +.ds-scroll .unity-scroller__slider .unity-base-slider__dragger:hover { + background-color: var(--color-text-secondary); +} + +.ds-scroll--auto-hide .unity-scroller--vertical, +.ds-scroll--auto-hide .unity-scroller--horizontal { + opacity: 0; + transition-property: opacity; + transition-duration: var(--transition-fast); +} + +.ds-scroll--auto-hide:hover .unity-scroller--vertical, +.ds-scroll--auto-hide:hover .unity-scroller--horizontal, +.ds-scroll--auto-hide.is-scrolling .unity-scroller--vertical, +.ds-scroll--auto-hide.is-scrolling .unity-scroller--horizontal { + opacity: 1; +} diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/DesignSystemShowcase.uxml b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/DesignSystemShowcase.uxml index 6d95859d..29489ef7 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/DesignSystemShowcase.uxml +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/DesignSystemShowcase.uxml @@ -279,35 +279,35 @@ - - + + - + - - + + - + - + - - + + - + - - + + - + @@ -315,13 +315,13 @@ - - + + - + - + @@ -332,22 +332,22 @@ - - + + - + - + @@ -376,7 +376,7 @@ - + diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Feedback.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Feedback.uss index 99763e5e..fef6c8b2 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Feedback.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Feedback.uss @@ -123,13 +123,13 @@ border-radius: var(--radius-md); overflow: hidden; } -/* Skeleton card is sized to match a real .ds-animal-card so the loading +/* Skeleton card is sized to match a real .ds-card so the loading layout doesn't jump when content arrives. Tweak together if you change the card width in Cards.uss. */ .ds-skeleton--card { width: 200px; height: 220px; - border-radius: var(--radius-lg); /* matches .ds-animal-card */ + border-radius: var(--radius-lg); /* matches .ds-card */ } .ds-skeleton--line { height: 12px; diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Icons.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Icons.uss index 7b6f2bab..2947d160 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Icons.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Icons.uss @@ -34,27 +34,88 @@ } /* ---------- Sizes ---------- */ -.ds-icon--xs { width: 12px; height: 12px; } -.ds-icon--sm { width: 16px; height: 16px; } -.ds-icon--md { width: 20px; height: 20px; } -.ds-icon--lg { width: 24px; height: 24px; } -.ds-icon--xl { width: 32px; height: 32px; } -.ds-icon--xxl { width: 48px; height: 48px; } +.ds-icon--xs { + width: 12px; + height: 12px; +} + +.ds-icon--sm { + width: 16px; + height: 16px; +} + +.ds-icon--md { + width: 20px; + height: 20px; +} + +.ds-icon--lg { + width: 24px; + height: 24px; +} + +.ds-icon--xl { + width: 32px; + height: 32px; +} + +.ds-icon--xxl { + width: 48px; + height: 48px; +} /* ---------- Tint variants (explicit) ---------- */ -.ds-icon--primary { -unity-background-image-tint-color: var(--color-text-primary); } -.ds-icon--secondary { -unity-background-image-tint-color: var(--color-text-secondary); } -.ds-icon--disabled { -unity-background-image-tint-color: var(--color-text-disabled); } -.ds-icon--accent { -unity-background-image-tint-color: var(--color-primary); } -.ds-icon--gold { -unity-background-image-tint-color: var(--color-rarity-legendary); } -.ds-icon--danger { -unity-background-image-tint-color: var(--color-danger); } -.ds-icon--warning { -unity-background-image-tint-color: var(--color-warning); } -.ds-icon--info { -unity-background-image-tint-color: var(--color-secondary); } -.ds-icon--on-accent { -unity-background-image-tint-color: var(--color-text-on-accent); } -.ds-icon--rarity-common { -unity-background-image-tint-color: var(--color-rarity-common); } -.ds-icon--rarity-rare { -unity-background-image-tint-color: var(--color-rarity-rare); } -.ds-icon--rarity-epic { -unity-background-image-tint-color: var(--color-rarity-epic); } -.ds-icon--rarity-legendary { -unity-background-image-tint-color: var(--color-rarity-legendary); } +.ds-icon--primary { + -unity-background-image-tint-color: var(--color-text-primary); +} + +.ds-icon--secondary { + -unity-background-image-tint-color: var(--color-text-secondary); +} + +.ds-icon--disabled { + -unity-background-image-tint-color: var(--color-text-disabled); +} + +.ds-icon--accent { + -unity-background-image-tint-color: var(--color-primary); +} + +.ds-icon--gold { + -unity-background-image-tint-color: var(--color-rarity-legendary); +} + +.ds-icon--danger { + -unity-background-image-tint-color: var(--color-danger); +} + +.ds-icon--warning { + -unity-background-image-tint-color: var(--color-warning); +} + +.ds-icon--info { + -unity-background-image-tint-color: var(--color-secondary); +} + +.ds-icon--on-accent { + -unity-background-image-tint-color: var(--color-text-on-accent); +} + +.ds-icon--rarity-common { + -unity-background-image-tint-color: var(--color-rarity-common); +} + +.ds-icon--rarity-rare { + -unity-background-image-tint-color: var(--color-rarity-rare); +} + +.ds-icon--rarity-epic { + -unity-background-image-tint-color: var(--color-rarity-epic); +} + +.ds-icon--rarity-legendary { + -unity-background-image-tint-color: var(--color-rarity-legendary); +} /* ---------- Parent-driven state inheritance ---------- When an icon sits inside a control (button / tab / nav-item) that exposes @@ -172,9 +233,11 @@ .ds-btn--icon .ds-icon { -unity-background-image-tint-color: var(--color-text-primary); } + .ds-btn--icon:hover .ds-icon { -unity-background-image-tint-color: var(--color-primary); } + .ds-btn--icon.ds-btn--icon-danger .ds-icon { -unity-background-image-tint-color: var(--color-danger); } @@ -185,78 +248,878 @@ Resources/, no extension. SVGs import as Texture2D (svgType: 3). */ /* Arrows */ -.ds-icon--arrow-up { background-image: resource("Textures/Icons/arrow_up"); } -.ds-icon--arrow-down { background-image: resource("Textures/Icons/arrow_down"); } -.ds-icon--arrow-left { background-image: resource("Textures/Icons/arrow_left"); } -.ds-icon--arrow-right { background-image: resource("Textures/Icons/arrow_right"); } -.ds-icon--chevron-up { background-image: resource("Textures/Icons/chevron_up"); } -.ds-icon--chevron-down { background-image: resource("Textures/Icons/chevron_down"); } -.ds-icon--chevron-left { background-image: resource("Textures/Icons/chevron_left"); } -.ds-icon--chevron-right { background-image: resource("Textures/Icons/chevron_right"); } -.ds-icon--sort-asc { background-image: resource("Textures/Icons/sort_asc"); } -.ds-icon--sort-desc { background-image: resource("Textures/Icons/sort_desc"); } +.ds-icon--arrow-up { + background-image: resource("Textures/Icons/arrow_up"); +} + +.ds-icon--arrow-down { + background-image: resource("Textures/Icons/arrow_down"); +} + +.ds-icon--arrow-left { + background-image: resource("Textures/Icons/arrow_left"); +} + +.ds-icon--arrow-right { + background-image: resource("Textures/Icons/arrow_right"); +} + +.ds-icon--chevron-up { + background-image: resource("Textures/Icons/chevron_up"); +} + +.ds-icon--chevron-down { + background-image: resource("Textures/Icons/chevron_down"); +} + +.ds-icon--chevron-left { + background-image: resource("Textures/Icons/chevron_left"); +} + +.ds-icon--chevron-right { + background-image: resource("Textures/Icons/chevron_right"); +} + +.ds-icon--sort-asc { + background-image: resource("Textures/Icons/sort_asc"); +} + +.ds-icon--sort-desc { + background-image: resource("Textures/Icons/sort_desc"); +} /* Status / feedback */ -.ds-icon--check { background-image: resource("Textures/Icons/check"); } -.ds-icon--close { background-image: resource("Textures/Icons/close"); } -.ds-icon--info { background-image: resource("Textures/Icons/info"); } -.ds-icon--error { background-image: resource("Textures/Icons/error"); } -.ds-icon--warning { background-image: resource("Textures/Icons/warning"); } -.ds-icon--help { background-image: resource("Textures/Icons/help"); } -.ds-icon--smile { background-image: resource("Textures/Icons/smile"); } -.ds-icon--frown { background-image: resource("Textures/Icons/frown"); } +.ds-icon--check { + background-image: resource("Textures/Icons/check"); +} + +.ds-icon--close { + background-image: resource("Textures/Icons/close"); +} + +.ds-icon--info { + background-image: resource("Textures/Icons/info"); +} + +.ds-icon--error { + background-image: resource("Textures/Icons/error"); +} + +.ds-icon--warning { + background-image: resource("Textures/Icons/warning"); +} + +.ds-icon--help { + background-image: resource("Textures/Icons/help"); +} + +.ds-icon--smile { + background-image: resource("Textures/Icons/smile"); +} + +.ds-icon--frown { + background-image: resource("Textures/Icons/frown"); +} /* Actions */ -.ds-icon--plus { background-image: resource("Textures/Icons/plus"); } -.ds-icon--edit { background-image: resource("Textures/Icons/edit"); } -.ds-icon--trash { background-image: resource("Textures/Icons/trash"); } -.ds-icon--share { background-image: resource("Textures/Icons/share"); } -.ds-icon--refresh { background-image: resource("Textures/Icons/refresh"); } -.ds-icon--sync { background-image: resource("Textures/Icons/sync"); } -.ds-icon--search { background-image: resource("Textures/Icons/search"); } -.ds-icon--filter { background-image: resource("Textures/Icons/filter"); } -.ds-icon--more-horizontal { background-image: resource("Textures/Icons/more_horizontal"); } -.ds-icon--more-vertical { background-image: resource("Textures/Icons/more_vertical"); } -.ds-icon--menu { background-image: resource("Textures/Icons/menu"); } -.ds-icon--list { background-image: resource("Textures/Icons/list"); } -.ds-icon--lock { background-image: resource("Textures/Icons/lock"); } -.ds-icon--unlock { background-image: resource("Textures/Icons/unlock"); } -.ds-icon--eye { background-image: resource("Textures/Icons/eye"); } -.ds-icon--settings { background-image: resource("Textures/Icons/settings"); } -.ds-icon--bell { background-image: resource("Textures/Icons/bell"); } -.ds-icon--clock { background-image: resource("Textures/Icons/clock"); } -.ds-icon--calendar { background-image: resource("Textures/Icons/calendar"); } -.ds-icon--user { background-image: resource("Textures/Icons/user"); } -.ds-icon--home { background-image: resource("Textures/Icons/home"); } -.ds-icon--target { background-image: resource("Textures/Icons/target"); } +.ds-icon--plus { + background-image: resource("Textures/Icons/plus"); +} + +.ds-icon--edit { + background-image: resource("Textures/Icons/edit"); +} + +.ds-icon--trash { + background-image: resource("Textures/Icons/trash"); +} + +.ds-icon--share { + background-image: resource("Textures/Icons/share"); +} + +.ds-icon--refresh { + background-image: resource("Textures/Icons/refresh"); +} + +.ds-icon--sync { + background-image: resource("Textures/Icons/sync"); +} + +.ds-icon--search { + background-image: resource("Textures/Icons/search"); +} + +.ds-icon--filter { + background-image: resource("Textures/Icons/filter"); +} + +.ds-icon--more-horizontal { + background-image: resource("Textures/Icons/more_horizontal"); +} + +.ds-icon--more-vertical { + background-image: resource("Textures/Icons/more_vertical"); +} + +.ds-icon--menu { + background-image: resource("Textures/Icons/menu"); +} + +.ds-icon--list { + background-image: resource("Textures/Icons/list"); +} + +.ds-icon--lock { + background-image: resource("Textures/Icons/lock"); +} + +.ds-icon--unlock { + background-image: resource("Textures/Icons/unlock"); +} + +.ds-icon--eye { + background-image: resource("Textures/Icons/eye"); +} + +.ds-icon--settings { + background-image: resource("Textures/Icons/settings"); +} + +.ds-icon--bell { + background-image: resource("Textures/Icons/bell"); +} + +.ds-icon--clock { + background-image: resource("Textures/Icons/clock"); +} + +.ds-icon--calendar { + background-image: resource("Textures/Icons/calendar"); +} + +.ds-icon--user { + background-image: resource("Textures/Icons/user"); +} + +.ds-icon--home { + background-image: resource("Textures/Icons/home"); +} + +.ds-icon--target { + background-image: resource("Textures/Icons/target"); +} /* Game / cosmetics */ -.ds-icon--paw { background-image: resource("Textures/Icons/paw"); } -.ds-icon--shirt { background-image: resource("Textures/Icons/shirt"); } -.ds-icon--hats { background-image: resource("Textures/Icons/hats"); } -.ds-icon--store { background-image: resource("Textures/Icons/store"); } -.ds-icon--cart { background-image: resource("Textures/Icons/cart"); } -.ds-icon--bag { background-image: resource("Textures/Icons/bag"); } -.ds-icon--gift { background-image: resource("Textures/Icons/gift"); } -.ds-icon--heart { background-image: resource("Textures/Icons/heart"); } -.ds-icon--shield { background-image: resource("Textures/Icons/shield"); } -.ds-icon--sword { background-image: resource("Textures/Icons/sword"); } -.ds-icon--bolt { background-image: resource("Textures/Icons/bolt"); } -.ds-icon--fire { background-image: resource("Textures/Icons/fire"); } -.ds-icon--flame { background-image: resource("Textures/Icons/flame"); } -.ds-icon--sparkle { background-image: resource("Textures/Icons/sparkle"); } -.ds-icon--sun { background-image: resource("Textures/Icons/sun"); } +.ds-icon--paw { + background-image: resource("Textures/Icons/paw"); +} + +.ds-icon--shirt { + background-image: resource("Textures/Icons/shirt"); +} + +.ds-icon--hats { + background-image: resource("Textures/Icons/hats"); +} + +.ds-icon--store { + background-image: resource("Textures/Icons/store"); +} + +.ds-icon--cart { + background-image: resource("Textures/Icons/cart"); +} + +.ds-icon--bag { + background-image: resource("Textures/Icons/bag"); +} + +.ds-icon--gift { + background-image: resource("Textures/Icons/gift"); +} + +.ds-icon--heart { + background-image: resource("Textures/Icons/heart"); +} + +.ds-icon--shield { + background-image: resource("Textures/Icons/shield"); +} + +.ds-icon--sword { + background-image: resource("Textures/Icons/sword"); +} + +.ds-icon--bolt { + background-image: resource("Textures/Icons/bolt"); +} + +.ds-icon--fire { + background-image: resource("Textures/Icons/fire"); +} + +.ds-icon--flame { + background-image: resource("Textures/Icons/flame"); +} + +.ds-icon--sparkle { + background-image: resource("Textures/Icons/sparkle"); +} + +.ds-icon--sun { + background-image: resource("Textures/Icons/sun"); +} /* Nature / habitat */ -.ds-icon--leaf { background-image: resource("Textures/Icons/leaf"); } -.ds-icon--tree { background-image: resource("Textures/Icons/tree"); } -.ds-icon--mountain { background-image: resource("Textures/Icons/mountain"); } -.ds-icon--droplet { background-image: resource("Textures/Icons/droplet"); } +.ds-icon--leaf { + background-image: resource("Textures/Icons/leaf"); +} + +.ds-icon--tree { + background-image: resource("Textures/Icons/tree"); +} + +.ds-icon--mountain { + background-image: resource("Textures/Icons/mountain"); +} + +.ds-icon--droplet { + background-image: resource("Textures/Icons/droplet"); +} /* Voice / audio (SVG replacements for the legacy mic-icon / sound-icon / speak-icon / nametag-icon PNGs — same callsites, new artwork tied to the design system token palette). */ -.ds-icon--mic { background-image: resource("Textures/Icons/mic"); } -.ds-icon--sound { background-image: resource("Textures/Icons/sound"); } -.ds-icon--speak { background-image: resource("Textures/Icons/speak"); } -.ds-icon--nametag { background-image: resource("Textures/Icons/nametag"); } +.ds-icon--mic { + background-image: resource("Textures/Icons/mic"); +} + +.ds-icon--sound { + background-image: resource("Textures/Icons/sound"); +} + +.ds-icon--speak { + background-image: resource("Textures/Icons/speak"); +} + +.ds-icon--nametag { + background-image: resource("Textures/Icons/nametag"); +} + +/* Material Symbols (rounded, filled) */ +.ds-icon--home { + background-image: resource("Textures/Icons/Material/MaterialSymbolsHomeRoundedFilled"); +} + +.ds-icon--menu { + background-image: resource("Textures/Icons/Material/MaterialSymbolsMenuRoundedFilled"); +} + +.ds-icon--close { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCloseRoundedFilled"); +} + +.ds-icon--check { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCheckRoundedFilled"); +} + +.ds-icon--add { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAddRoundedFilled"); +} + +.ds-icon--remove { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRemoveRoundedFilled"); +} + +.ds-icon--delete { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDeleteRoundedFilled"); +} + +.ds-icon--edit { + background-image: resource("Textures/Icons/Material/MaterialSymbolsEditRoundedFilled"); +} + +.ds-icon--save { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSaveRoundedFilled"); +} + +.ds-icon--refresh { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRefreshRoundedFilled"); +} + +.ds-icon--sync { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSyncRoundedFilled"); +} + +.ds-icon--search { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSearchRoundedFilled"); +} + +.ds-icon--settings { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSettingsRoundedFilled"); +} + +.ds-icon--tune { + background-image: resource("Textures/Icons/Material/MaterialSymbolsTuneRoundedFilled"); +} + +.ds-icon--build { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBuildRoundedFilled"); +} + +.ds-icon--construction { + background-image: resource("Textures/Icons/Material/MaterialSymbolsConstructionRoundedFilled"); +} + +.ds-icon--bug-report { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBugReportRoundedFilled"); +} + +.ds-icon--code { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCodeRoundedFilled"); +} + +.ds-icon--terminal { + background-image: resource("Textures/Icons/Material/MaterialSymbolsTerminalRoundedFilled"); +} + +.ds-icon--dashboard { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDashboardRoundedFilled"); +} + +.ds-icon--insights { + background-image: resource("Textures/Icons/Material/MaterialSymbolsInsightsRoundedFilled"); +} + +.ds-icon--analytics { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAnalyticsRoundedFilled"); +} + +.ds-icon--timeline { + background-image: resource("Textures/Icons/Material/MaterialSymbolsTimelineRoundedFilled"); +} + +.ds-icon--visibility { + background-image: resource("Textures/Icons/Material/MaterialSymbolsVisibilityRoundedFilled"); +} + +.ds-icon--visibility-off { + background-image: resource("Textures/Icons/Material/MaterialSymbolsVisibilityOffRoundedFilled"); +} + +.ds-icon--warning { + background-image: resource("Textures/Icons/Material/MaterialSymbolsWarningRoundedFilled"); +} + +.ds-icon--error { + background-image: resource("Textures/Icons/Material/MaterialSymbolsErrorRoundedFilled"); +} + +.ds-icon--info { + background-image: resource("Textures/Icons/Material/MaterialSymbolsInfoRoundedFilled"); +} + +.ds-icon--help { + background-image: resource("Textures/Icons/Material/MaterialSymbolsHelpRoundedFilled"); +} + +.ds-icon--notifications { + background-image: resource("Textures/Icons/Material/MaterialSymbolsNotificationsRoundedFilled"); +} + +.ds-icon--flag { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFlagRoundedFilled"); +} + +.ds-icon--bookmark { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBookmarkRoundedFilled"); +} + +.ds-icon--star { + background-image: resource("Textures/Icons/Material/MaterialSymbolsStarRoundedFilled"); +} + +.ds-icon--favorite { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFavoriteRoundedFilled"); +} + +.ds-icon--grade { + background-image: resource("Textures/Icons/Material/MaterialSymbolsGradeRoundedFilled"); +} + +.ds-icon--leaderboard { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLeaderboardRoundedFilled"); +} + +.ds-icon--sports-esports { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSportsEsportsRoundedFilled"); +} + +.ds-icon--gamepad { + background-image: resource("Textures/Icons/Material/MaterialSymbolsGamepadRoundedFilled"); +} + +.ds-icon--extension { + background-image: resource("Textures/Icons/Material/MaterialSymbolsExtensionRoundedFilled"); +} + +.ds-icon--widgets { + background-image: resource("Textures/Icons/Material/MaterialSymbolsWidgetsRoundedFilled"); +} + +.ds-icon--layers { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLayersRoundedFilled"); +} + +.ds-icon--public { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPublicRoundedFilled"); +} + +.ds-icon--map { + background-image: resource("Textures/Icons/Material/MaterialSymbolsMapRoundedFilled"); +} + +.ds-icon--explore { + background-image: resource("Textures/Icons/Material/MaterialSymbolsExploreRoundedFilled"); +} + +.ds-icon--navigation { + background-image: resource("Textures/Icons/Material/MaterialSymbolsNavigationRoundedFilled"); +} + +.ds-icon--explore { + background-image: resource("Textures/Icons/Material/MaterialSymbolsExploreRoundedFilled"); +} + +.ds-icon--radar { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRadarRoundedFilled"); +} + +.ds-icon--route { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRouteRoundedFilled"); +} + +.ds-icon--schedule { + background-image: resource("Textures/Icons/Material/MaterialSymbolsScheduleRoundedFilled"); +} + +.ds-icon--event { + background-image: resource("Textures/Icons/Material/MaterialSymbolsEventRoundedFilled"); +} + +.ds-icon--event-available { + background-image: resource("Textures/Icons/Material/MaterialSymbolsEventAvailableRoundedFilled"); +} + +.ds-icon--event-busy { + background-image: resource("Textures/Icons/Material/MaterialSymbolsEventBusyRoundedFilled"); +} + +.ds-icon--timer { + background-image: resource("Textures/Icons/Material/MaterialSymbolsTimerRoundedFilled"); +} + +.ds-icon--speed { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSpeedRoundedFilled"); +} + +.ds-icon--bolt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBoltRoundedFilled"); +} + +.ds-icon--electric-bolt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsElectricBoltRoundedFilled"); +} + +.ds-icon--whatshot { + background-image: resource("Textures/Icons/Material/MaterialSymbolsWhatshotRoundedFilled"); +} + +.ds-icon--flare { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFlareRoundedFilled"); +} + +.ds-icon--power { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPowerRoundedFilled"); +} + +.ds-icon--wifi { + background-image: resource("Textures/Icons/Material/MaterialSymbolsWifiRoundedFilled"); +} + +.ds-icon--signal-cellular-alt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSignalCellularAltRoundedFilled"); +} + +.ds-icon--signal-wifi-4-bar { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSignalWifi4BarRoundedFilled"); +} + +.ds-icon--cloud { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCloudRoundedFilled"); +} + +.ds-icon--sync-alt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSyncAltRoundedFilled"); +} + +.ds-icon--autorenew { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAutorenewRoundedFilled"); +} + +.ds-icon--restart-alt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRestartAltRoundedFilled"); +} + +.ds-icon--history { + background-image: resource("Textures/Icons/Material/MaterialSymbolsHistoryRoundedFilled"); +} + +.ds-icon--schedule { + background-image: resource("Textures/Icons/Material/MaterialSymbolsScheduleRoundedFilled"); +} + +.ds-icon--inventory { + background-image: resource("Textures/Icons/Material/MaterialSymbolsInventoryRoundedFilled"); +} + +.ds-icon--store { + background-image: resource("Textures/Icons/Material/MaterialSymbolsStoreRoundedFilled"); +} + +.ds-icon--redeem { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRedeemRoundedFilled"); +} + +.ds-icon--paid { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPaidRoundedFilled"); +} + +.ds-icon--percent { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPercentRoundedFilled"); +} + +.ds-icon--sell { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSellRoundedFilled"); +} + +.ds-icon--category { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCategoryRoundedFilled"); +} + +.ds-icon--backpack { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBackpackRoundedFilled"); +} + +.ds-icon--psychology { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPsychologyRoundedFilled"); +} + +.ds-icon--groups { + background-image: resource("Textures/Icons/Material/MaterialSymbolsGroupsRoundedFilled"); +} + +.ds-icon--person { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPersonRoundedFilled"); +} + +.ds-icon--face { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFaceRoundedFilled"); +} + +.ds-icon--badge { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBadgeRoundedFilled"); +} + +.ds-icon--pets { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPetsRoundedFilled"); +} + +.ds-icon--park { + background-image: resource("Textures/Icons/Material/MaterialSymbolsParkRoundedFilled"); +} + +.ds-icon--forest { + background-image: resource("Textures/Icons/Material/MaterialSymbolsForestRoundedFilled"); +} + +.ds-icon--water { + background-image: resource("Textures/Icons/Material/MaterialSymbolsWaterRoundedFilled"); +} + +.ds-icon--waves { + background-image: resource("Textures/Icons/Material/MaterialSymbolsWavesRoundedFilled"); +} + +.ds-icon--science { + background-image: resource("Textures/Icons/Material/MaterialSymbolsScienceRoundedFilled"); +} + +.ds-icon--biotech { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBiotechRoundedFilled"); +} + +.ds-icon--hardware { + background-image: resource("Textures/Icons/Material/MaterialSymbolsHardwareRoundedFilled"); +} + +.ds-icon--memory { + background-image: resource("Textures/Icons/Material/MaterialSymbolsMemoryRoundedFilled"); +} + +.ds-icon--memory-alt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsMemoryAltRoundedFilled"); +} + +.ds-icon--storage { + background-image: resource("Textures/Icons/Material/MaterialSymbolsStorageRoundedFilled"); +} + +.ds-icon--dns { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDnsRoundedFilled"); +} + +.ds-icon--dataset { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDatasetRoundedFilled"); +} + +.ds-icon--database { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDatabaseRoundedFilled"); +} + +.ds-icon--data-object { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDataObjectRoundedFilled"); +} + +.ds-icon--network-node { + background-image: resource("Textures/Icons/Material/MaterialSymbolsNetworkNodeRoundedFilled"); +} + +.ds-icon--device-hub { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDeviceHubRoundedFilled"); +} + +.ds-icon--hub { + background-image: resource("Textures/Icons/Material/MaterialSymbolsHubRoundedFilled"); +} + +.ds-icon--developer-board { + background-image: resource("Textures/Icons/Material/MaterialSymbolsDeveloperBoardRoundedFilled"); +} + +.ds-icon--settings-input-component { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSettingsInputComponentRoundedFilled"); +} + +.ds-icon--engineering { + background-image: resource("Textures/Icons/Material/MaterialSymbolsEngineeringRoundedFilled"); +} + +.ds-icon--play-arrow { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPlayArrowRoundedFilled"); +} + +.ds-icon--pause { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPauseRoundedFilled"); +} + +.ds-icon--stop { + background-image: resource("Textures/Icons/Material/MaterialSymbolsStopRoundedFilled"); +} + +.ds-icon--replay { + background-image: resource("Textures/Icons/Material/MaterialSymbolsReplayRoundedFilled"); +} + +.ds-icon--skip-next { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSkipNextRoundedFilled"); +} + +.ds-icon--skip-previous { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSkipPreviousRoundedFilled"); +} + +.ds-icon--fast-forward { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFastForwardRoundedFilled"); +} + +.ds-icon--fast-rewind { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFastRewindRoundedFilled"); +} + +.ds-icon--zoom-in { + background-image: resource("Textures/Icons/Material/MaterialSymbolsZoomInRoundedFilled"); +} + +.ds-icon--zoom-out { + background-image: resource("Textures/Icons/Material/MaterialSymbolsZoomOutRoundedFilled"); +} + +.ds-icon--rotate-left { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRotateLeftRoundedFilled"); +} + +.ds-icon--rotate-right { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRotateRightRoundedFilled"); +} + +.ds-icon--fullscreen { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFullscreenRoundedFilled"); +} + +.ds-icon--rocket-launch { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRocketLaunchRoundedFilled"); +} + +.ds-icon--rocket { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRocketRoundedFilled"); +} + +.ds-icon--satellite { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSatelliteRoundedFilled"); +} + +.ds-icon--satellite-alt { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSatelliteAltRoundedFilled"); +} + +.ds-icon--airplanemode-active { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAirplanemodeActiveRoundedFilled"); +} + +.ds-icon--flight-takeoff { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFlightTakeoffRoundedFilled"); +} + +.ds-icon--flight-land { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFlightLandRoundedFilled"); +} + +.ds-icon--airplane-ticket { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAirplaneTicketRoundedFilled"); +} + +.ds-icon--local-fire-department { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLocalFireDepartmentRoundedFilled"); +} + +.ds-icon--fireplace { + background-image: resource("Textures/Icons/Material/MaterialSymbolsFireplaceRoundedFilled"); +} + +.ds-icon--my-location { + background-image: resource("Textures/Icons/Material/MaterialSymbolsMyLocationRoundedFilled"); +} + +.ds-icon--location-on { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLocationOnRoundedFilled"); +} + +.ds-icon--location-searching { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLocationSearchingRoundedFilled"); +} + +.ds-icon--adjust { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAdjustRoundedFilled"); +} + +.ds-icon--center-focus-strong { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCenterFocusStrongRoundedFilled"); +} + +.ds-icon--center-focus-strong { + background-image: resource("Textures/Icons/Material/MaterialSymbolsCenterFocusStrongRoundedFilled"); +} + +.ds-icon--lock { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLockRoundedFilled"); +} + +.ds-icon--lock-open { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLockOpenRoundedFilled"); +} + +.ds-icon--lock-reset { + background-image: resource("Textures/Icons/Material/MaterialSymbolsLockResetRoundedFilled"); +} + +.ds-icon--vpn-key { + background-image: resource("Textures/Icons/Material/MaterialSymbolsVpnKeyRoundedFilled"); +} + +.ds-icon--shield { + background-image: resource("Textures/Icons/Material/MaterialSymbolsShieldRoundedFilled"); +} + +.ds-icon--shield-moon { + background-image: resource("Textures/Icons/Material/MaterialSymbolsShieldMoonRoundedFilled"); +} + +.ds-icon--shield-person { + background-image: resource("Textures/Icons/Material/MaterialSymbolsShieldPersonRoundedFilled"); +} + +.ds-icon--admin-panel-settings { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAdminPanelSettingsRoundedFilled"); +} + +.ds-icon--sell { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSellRoundedFilled"); +} + +.ds-icon--paid { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPaidRoundedFilled"); +} + +.ds-icon--percent { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPercentRoundedFilled"); +} + +.ds-icon--sensors { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSensorsRoundedFilled"); +} + +.ds-icon--sensors-off { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSensorsOffRoundedFilled"); +} + +.ds-icon--precision-manufacturing { + background-image: resource("Textures/Icons/Material/MaterialSymbolsPrecisionManufacturingRoundedFilled"); +} + +.ds-icon--military-tech { + background-image: resource("Textures/Icons/Material/MaterialSymbolsMilitaryTechRoundedFilled"); +} + +.ds-icon--swords { + background-image: resource("Textures/Icons/Material/MaterialSymbolsSwordsRoundedFilled"); +} + +.ds-icon--battery-full { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBatteryFullRoundedFilled"); +} + +.ds-icon--battery-charging-full { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBatteryChargingFullRoundedFilled"); +} + +.ds-icon--battery-alert { + background-image: resource("Textures/Icons/Material/MaterialSymbolsBatteryAlertRoundedFilled"); +} + +.ds-icon--energy-savings-leaf { + background-image: resource("Textures/Icons/Material/MaterialSymbolsEnergySavingsLeafRoundedFilled"); +} + +.ds-icon--rotate-90-degrees-ccw { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRotate90DegreesCcwRoundedFilled"); +} + +.ds-icon--rotate-90-degrees-cw { + background-image: resource("Textures/Icons/Material/MaterialSymbolsRotate90DegreesCwRoundedFilled"); +} + +.ds-icon--camera { + background-image: resource("Textures/Icons/Material/MaterialSymbolsAndroidCamera"); +} \ No newline at end of file diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Mobile.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Mobile.uss index bfd41a5a..755fd9b5 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Mobile.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Mobile.uss @@ -186,18 +186,18 @@ /* ── Cards ── Mobile cards live in tighter grids; shrink overall footprint and image area so multiple cards fit on a 360-wide canvas. */ -.mobile .ds-animal-card { +.mobile .ds-card { width: 140px; padding: var(--space-2); } -.mobile .ds-animal-card__image { +.mobile .ds-card__image { height: 80px; margin-bottom: var(--space-2); } -.mobile .ds-animal-card__title { +.mobile .ds-card__title { font-size: 13px; } -.mobile .ds-animal-card__check { +.mobile .ds-card__check { width: 22px; height: 22px; border-radius: 11px; diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Navigation.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Navigation.uss index c0a4b570..b59a522f 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Navigation.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Navigation.uss @@ -20,20 +20,37 @@ .ds-nav-item { flex-direction: row; align-items: center; - height: 40px; + min-height: 40px; + height: auto; padding-left: var(--space-3); padding-right: var(--space-3); + padding-top: 0; + padding-bottom: 0; + margin: 0; + margin-bottom: var(--space-1); + border-width: 0; border-radius: var(--radius-md); background-color: rgba(0, 0, 0, 0); - margin-bottom: var(--space-1); + color: var(--color-text-secondary); + -unity-font-style: normal; + -unity-text-align: middle-left; transition-property: background-color, color; transition-duration: var(--transition-fast); } +.ds-side-nav > .ds-nav-item { + flex-grow: 1; + flex-shrink: 1; +} + .ds-nav-item:hover { background-color: var(--color-surface-elev); } +.ds-nav-item:active { + scale: 1 1; +} + .ds-nav-item.is-active { background-color: var(--color-primary-soft); } @@ -45,6 +62,14 @@ -unity-font-style: bold; } +.ds-nav-item:focus { + background-color: var(--color-surface-hover); +} + +.ds-nav-item.is-active:focus { + background-color: var(--color-primary-soft); +} + .ds-nav-item__icon { width: 18px; height: 18px; @@ -56,6 +81,15 @@ flex-grow: 1; color: var(--color-text-secondary); font-size: var(--font-size-body-1); + margin: 0; + padding: 0; + -unity-text-align: middle-left; +} + +/* Unity Button children — zero default label box offset */ +.ds-nav-item > .unity-label { + margin: 0; + padding: 0; } /* ---------- Side rail (icon only) ---------- */ diff --git a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Overlays.uss b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Overlays.uss index 8693c8a7..9a9631d5 100644 --- a/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Overlays.uss +++ b/Assets/DesignSystem/Resources/UI/Styles/DesignSystem/Overlays.uss @@ -10,7 +10,10 @@ /* ---------- Backdrop (used to dim the screen behind modals) ---------- */ .ds-backdrop { position: absolute; - top: 0; left: 0; right: 0; bottom: 0; + top: 0; + left: 0; + right: 0; + bottom: 0; background-color: var(--color-overlay); align-items: center; justify-content: center; @@ -32,24 +35,28 @@ justify-content: space-between; margin-bottom: var(--space-3); } + .ds-modal__title { font-size: var(--font-size-h3); -unity-font-style: bold; color: var(--color-text-primary); } + .ds-modal__close { width: 24px; height: 24px; border-width: 0; - background-color: rgba(0,0,0,0); + background-color: rgba(0, 0, 0, 0); align-items: center; justify-content: center; padding: 0; margin: 0; } + .ds-modal__close .ds-icon { -unity-background-image-tint-color: var(--color-text-secondary); } + .ds-modal__close:hover .ds-icon { -unity-background-image-tint-color: var(--color-text-primary); } @@ -57,6 +64,7 @@ .ds-modal__body { margin-bottom: var(--space-4); } + .ds-modal__body-text { color: var(--color-text-secondary); white-space: normal; @@ -65,11 +73,13 @@ .ds-modal__actions { flex-direction: row; } + .ds-modal__actions > .ds-btn { flex-grow: 1; margin-left: var(--space-2); margin-right: var(--space-2); } + /* :first-child / :last-child not supported in Unity USS — handle in UXML if needed. */ /* List-style modal (e.g., Sort by, Filter) */ @@ -81,11 +91,12 @@ padding-left: var(--space-1); padding-right: var(--space-1); } + .ds-modal__list-row .ds-modal__list-label { color: var(--color-text-primary); } -/* "Animal Limit" warning illustration slot */ +/* "Limit" warning illustration slot */ .ds-modal__illustration { width: 100%; height: 96px; @@ -106,6 +117,7 @@ width: 280px; align-items: center; } + .ds-dialog__title { font-size: var(--font-size-h3); -unity-font-style: bold; @@ -113,21 +125,24 @@ margin-bottom: var(--space-2); -unity-text-align: middle-center; } + .ds-dialog__message { color: var(--color-text-secondary); -unity-text-align: middle-center; - white-space: normal; margin-bottom: var(--space-4); } + .ds-dialog__actions { flex-direction: row; width: 100%; } + .ds-dialog__actions > .ds-btn { flex-grow: 1; margin-left: var(--space-2); margin-right: var(--space-2); } + /* :first-child / :last-child not supported in Unity USS — handle in UXML if needed. */ /* ---------- Toasts ---------- @@ -147,6 +162,7 @@ margin-bottom: var(--space-2); background-color: var(--color-surface-elev); } + .ds-toast__icon { width: 18px; height: 18px; @@ -154,18 +170,20 @@ flex-shrink: 0; flex-grow: 0; } + .ds-toast__message { flex-grow: 1; flex-shrink: 1; color: var(--color-text-primary); font-size: var(--font-size-body-2); - white-space: normal; + white-space: nowrap; } + .ds-toast__close { width: 18px; height: 18px; border-width: 0; - background-color: rgba(0,0,0,0); + background-color: rgba(0, 0, 0, 0); padding: 0; margin-left: var(--space-2); flex-shrink: 0; @@ -173,9 +191,11 @@ align-items: center; justify-content: center; } + .ds-toast__close .ds-icon { -unity-background-image-tint-color: var(--color-text-secondary); } + .ds-toast__close:hover .ds-icon { -unity-background-image-tint-color: var(--color-text-primary); } @@ -184,25 +204,37 @@ background-color: var(--color-primary-soft); border-color: var(--color-primary); } -.ds-toast--success .ds-toast__icon { -unity-background-image-tint-color: var(--color-primary); } + +.ds-toast--success .ds-toast__icon { + -unity-background-image-tint-color: var(--color-primary); +} .ds-toast--info { background-color: var(--color-secondary-soft); border-color: var(--color-secondary); } -.ds-toast--info .ds-toast__icon { -unity-background-image-tint-color: var(--color-secondary); } + +.ds-toast--info .ds-toast__icon { + -unity-background-image-tint-color: var(--color-secondary); +} .ds-toast--warning { background-color: var(--color-tertiary-soft); border-color: var(--color-tertiary); } -.ds-toast--warning .ds-toast__icon { -unity-background-image-tint-color: var(--color-tertiary); } + +.ds-toast--warning .ds-toast__icon { + -unity-background-image-tint-color: var(--color-tertiary); +} .ds-toast--danger { background-color: var(--color-danger-soft); border-color: var(--color-danger); } -.ds-toast--danger .ds-toast__icon { -unity-background-image-tint-color: var(--color-danger); } + +.ds-toast--danger .ds-toast__icon { + -unity-background-image-tint-color: var(--color-danger); +} /* ---------- Bottom sheet (mobile drawer) ---------- */ .ds-sheet { @@ -214,6 +246,7 @@ padding: var(--space-3); padding-top: var(--space-2); } + .ds-sheet__handle { width: 36px; height: 4px; @@ -223,6 +256,7 @@ margin-top: 4px; margin-bottom: var(--space-3); } + .ds-sheet__row { flex-direction: row; align-items: center; @@ -230,21 +264,32 @@ padding-left: var(--space-3); padding-right: var(--space-3); border-radius: var(--radius-md); - background-color: rgba(0,0,0,0); + background-color: rgba(0, 0, 0, 0); +} + +.ds-sheet__row:hover { + background-color: var(--color-surface-elev); } -.ds-sheet__row:hover { background-color: var(--color-surface-elev); } + .ds-sheet__row-icon { width: 18px; height: 18px; margin-right: var(--space-3); -unity-background-image-tint-color: var(--color-text-secondary); } + .ds-sheet__row-label { flex-grow: 1; color: var(--color-text-primary); } -.ds-sheet__row--danger .ds-sheet__row-icon { -unity-background-image-tint-color: var(--color-danger); } -.ds-sheet__row--danger .ds-sheet__row-label { color: var(--color-danger); } + +.ds-sheet__row--danger .ds-sheet__row-icon { + -unity-background-image-tint-color: var(--color-danger); +} + +.ds-sheet__row--danger .ds-sheet__row-label { + color: var(--color-danger); +} .ds-sheet__row-trail { /* slot for trailing toggle, chevron, etc. */ @@ -261,6 +306,7 @@ max-width: 320px; align-self: center; } + .ds-empty__icon-bg { width: 64px; height: 64px; @@ -269,14 +315,16 @@ align-items: center; justify-content: center; margin-bottom: var(--space-3); - flex-shrink: 0; /* never get squeezed by a long title underneath */ + flex-shrink: 0; /* never get squeezed by a long title underneath */ flex-grow: 0; } + .ds-empty__icon { width: 28px; height: 28px; -unity-background-image-tint-color: var(--color-text-secondary); } + .ds-empty__title { font-size: var(--font-size-h3); -unity-font-style: bold; @@ -286,6 +334,7 @@ white-space: normal; -unity-text-align: middle-center; } + .ds-empty__message { color: var(--color-text-secondary); -unity-text-align: middle-center; diff --git 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821443507} + - {fileID: 1072941455} + - {fileID: 1927267001} - {fileID: 1752454468} - {fileID: 1319159258} - {fileID: 779531619} diff --git a/Assets/Scripts/Core/Constants/GameplayConstants.cs b/Assets/Scripts/Core/Constants/GameplayConstants.cs index 3bd751d7..78513b98 100644 --- a/Assets/Scripts/Core/Constants/GameplayConstants.cs +++ b/Assets/Scripts/Core/Constants/GameplayConstants.cs @@ -12,5 +12,6 @@ public static class GameplayConstants public const float ChanceOfSpawningExplosionOnDetachingConnectionPoint = 0.3f; public const float EngineThrustEfficiencyMultiplier = 1000f; + public const float CannonProjectileSpeedMultiplier = 1000f; } } \ No newline at end of file diff --git a/Assets/Scripts/Events/Camera.meta b/Assets/Scripts/Events/Camera.meta new file mode 100644 index 00000000..e8475d5d --- /dev/null +++ b/Assets/Scripts/Events/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45081bc375ec32a7c9fd9a5f60d76e71 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Events/Camera/CameraResetRequestEventChannel.cs b/Assets/Scripts/Events/Camera/CameraResetRequestEventChannel.cs new file mode 100644 index 00000000..03a73247 --- /dev/null +++ b/Assets/Scripts/Events/Camera/CameraResetRequestEventChannel.cs @@ -0,0 +1,6 @@ +namespace Events.Camera +{ + public class CameraResetRequestEventChannel : EventChannelMB + { + } +} \ No newline at end of file diff --git a/Assets/Scripts/Events/Camera/CameraResetRequestEventChannel.cs.meta b/Assets/Scripts/Events/Camera/CameraResetRequestEventChannel.cs.meta new file mode 100644 index 00000000..c123e417 --- /dev/null +++ b/Assets/Scripts/Events/Camera/CameraResetRequestEventChannel.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3c28c2ed02e9d2a99af9c6b6cad103e7 \ No newline at end of file diff --git a/Assets/Scripts/Services/Camera/CameraManager.cs b/Assets/Scripts/Services/Camera/CameraManager.cs index e87472e7..4ba242ef 100644 --- a/Assets/Scripts/Services/Camera/CameraManager.cs +++ b/Assets/Scripts/Services/Camera/CameraManager.cs @@ -1,4 +1,5 @@ using Core.Services; +using PrimeTween; using UnityEngine; using Zenject; @@ -34,7 +35,7 @@ private UnityEngine.Camera MainCamera { get { - if (_mainCamera == null) + if (!_mainCamera) _mainCamera = UnityEngine.Camera.main; return _mainCamera; } @@ -159,5 +160,10 @@ private float GetMobileZoomIncrement() var deltaMagnitudeDiff = prevMagnitude - currentMagnitude; return deltaMagnitudeDiff * mobileScrollSpeed; } + + public void ResetCamera() + { + Tween.Position(transform, Vector3.zero, 0.5f); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Services/Services.asmdef b/Assets/Scripts/Services/Services.asmdef index 066395e5..f17a2b79 100644 --- a/Assets/Scripts/Services/Services.asmdef +++ b/Assets/Scripts/Services/Services.asmdef @@ -9,7 +9,8 @@ "GUID:3453562d1089a90fc973630db854c59c", "GUID:aabd71ea39897b2ae8140353eda4f03e", "GUID:29d64bc27fa1be0118de1c30cf841f13", - "GUID:4369e8c3ba826540aa585f492422e269" + "GUID:4369e8c3ba826540aa585f492422e269", + "GUID:80ecb87cae9c44d19824e70ea7229748" ], "includePlatforms": [], "excludePlatforms": [], diff --git a/Assets/Scripts/ShipFactory/LegalPositionCalculator/Calculator.cs b/Assets/Scripts/ShipFactory/LegalPositionCalculator/Calculator.cs index faf5ce0d..5081be6d 100644 --- a/Assets/Scripts/ShipFactory/LegalPositionCalculator/Calculator.cs +++ b/Assets/Scripts/ShipFactory/LegalPositionCalculator/Calculator.cs @@ -13,6 +13,8 @@ public enum PositionLegality public static class Calculator { + private const float EdgeEpsilon = 0.001f; + public static PositionLegality CalculateLegalityPosition(ShipModuleSOInstanceBundle bundleToCheck, IEnumerable placedElements) { @@ -45,36 +47,35 @@ public static PositionLegality CalculateLegalityPosition(ShipModuleSOInstanceBun private static (Vector2, Vector2) GetBottomLeftAndTopRightPositions( ShipModuleSOInstanceBundle bundleToCheck) { - var dimensions = bundleToCheck.ModuleSO.Dimensions; - var position = (Vector2)bundleToCheck.Instance.transform.position; - - var bottomLeft = position - (Vector2)dimensions / 2; - var topRight = position + (Vector2)dimensions / 2; - - return (bottomLeft, topRight); + return ModuleRotationUtility.GetAxisAlignedBounds(bundleToCheck); } private static bool Overlap(Vector2 aMin, Vector2 aMax, Vector2 bMin, Vector2 bMax) { - return aMin.x < bMax.x && - aMax.x > bMin.x && - aMin.y < bMax.y && - aMax.y > bMin.y; + return aMin.x < bMax.x - EdgeEpsilon && + aMax.x > bMin.x + EdgeEpsilon && + aMin.y < bMax.y - EdgeEpsilon && + aMax.y > bMin.y + EdgeEpsilon; } private static bool TouchSides(Vector2 aMin, Vector2 aMax, Vector2 bMin, Vector2 bMax) { var touchVertical = (Mathf.Approximately(aMax.x, bMin.x) || Mathf.Approximately(aMin.x, bMax.x)) && - aMax.y > bMin.y && aMin.y < bMax.y; + GetSharedSpan(aMin.y, aMax.y, bMin.y, bMax.y) >= EdgeEpsilon; var touchHorizontal = (Mathf.Approximately(aMax.y, bMin.y) || Mathf.Approximately(aMin.y, bMax.y)) && - aMax.x > bMin.x && aMin.x < bMax.x; + GetSharedSpan(aMin.x, aMax.x, bMin.x, bMax.x) >= EdgeEpsilon; return touchVertical || touchHorizontal; } + private static float GetSharedSpan(float aMin, float aMax, float bMin, float bMax) + { + return Mathf.Max(0f, Mathf.Min(aMax, bMax) - Mathf.Max(aMin, bMin)); + } + private static bool KeepsSingleConnectedShip(List bundles) { if (bundles.Count <= 1) diff --git a/Assets/Scripts/ShipFactory/ModuleOverlay.cs b/Assets/Scripts/ShipFactory/ModuleOverlay.cs index 79ce27d9..c56e2d5d 100644 --- a/Assets/Scripts/ShipFactory/ModuleOverlay.cs +++ b/Assets/Scripts/ShipFactory/ModuleOverlay.cs @@ -17,7 +17,7 @@ public static ModuleOverlay Create(ShipModuleSOInstanceBundle bundle, Transform { var go = new GameObject($"Overlay_{bundle.ModuleSO.Name}"); go.transform.SetParent(parent, false); - go.transform.position = bundle.Instance.transform.position; + SyncTransformFromBundle(go.transform, bundle); var overlay = go.AddComponent(); overlay._renderer = go.AddComponent(); @@ -36,6 +36,17 @@ public void SetColor(Color color) _renderer.color = color; } + public void SetSortingOrder(int sortingOrder) + { + _renderer.sortingOrder = sortingOrder; + } + + public static void SyncTransformFromBundle(Transform overlayTransform, ShipModuleSOInstanceBundle bundle) + { + overlayTransform.position = bundle.Instance.transform.position; + overlayTransform.rotation = bundle.Instance.transform.rotation; + } + private static Sprite GetOrCreateSprite() { if (_sharedSprite != null) return _sharedSprite; @@ -47,4 +58,4 @@ private static Sprite GetOrCreateSprite() return _sharedSprite; } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/ShipFactory/ModulePaletteController.cs b/Assets/Scripts/ShipFactory/ModulePaletteController.cs index 0009a057..334522d5 100644 --- a/Assets/Scripts/ShipFactory/ModulePaletteController.cs +++ b/Assets/Scripts/ShipFactory/ModulePaletteController.cs @@ -1,6 +1,7 @@ using System; using Core.Pixelation; using Core.Ship; +using ShipFactory.UI.Runtime; using UnityEngine; using UnityEngine.UIElements; @@ -9,7 +10,15 @@ namespace ShipFactory public class ModulePaletteController { private const string ActiveTabClass = "is-active"; - private const string DraggingCardClass = "module-card--dragging"; + private const string DraggingCardClass = "palette-card--dragging"; + private const string CardClass = "ds-card"; + private const string CardImageClass = "ds-card__image"; + private const string CardTitleRowClass = "ds-card__title-row"; + private const string CardTitleClass = "ds-body-2"; + private const string CardDimensionsClass = "palette-card__dimensions"; + private const string CardDimensionsTextClass = "ds-body-2"; + private const string CardLabelsClass = "palette-card__labels"; + private const string CardSpriteClass = "ds-card__sprite"; private readonly ModulePrefabLibrary _library; private readonly VisualElement _paletteContent; @@ -28,12 +37,10 @@ public ModulePaletteController(VisualElement root, ModulePrefabLibrary library) _library = library; - var paletteScroll = root.Q("palette-scroll"); - if (paletteScroll == null) + _paletteContent = root.Q("palette-content"); + if (_paletteContent == null) throw new InvalidOperationException( - "[ModulePaletteController] 'palette-scroll' ScrollView not found in UXML!"); - - _paletteContent = paletteScroll.contentContainer; + "[ModulePaletteController] 'palette-content' container not found in UXML!"); BindTabButtons(root); SelectTab(ModuleType.Command, root.Q