Skip to content

Commit bf87a6a

Browse files
Fix InstanceStepRate on D3D12.
1 parent 279c9c1 commit bf87a6a

1 file changed

Lines changed: 2 additions & 2 deletions

File tree

lib/API/DX/Device.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -682,8 +682,8 @@ class DXDevice : public offloadtest::Device {
682682
ElementDesc.InputSlot = 0;
683683
ElementDesc.AlignedByteOffset = Elem.OffsetInBytes;
684684
ElementDesc.InputSlotClass =
685-
Elem.InstanceStepRate ? D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
686-
: D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
685+
Elem.InstanceStepRate ? D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
686+
: D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
687687
ElementDesc.InstanceDataStepRate = Elem.InstanceStepRate.value_or(0);
688688
DXInputLayout.push_back(ElementDesc);
689689
}

0 commit comments

Comments
 (0)