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Copy pathTiming.cpp
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73 lines (54 loc) · 1.2 KB
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#include "Timing.h"
#include <SDL.h>
namespace KlaoudeEngine
{
FpsLimiter::FpsLimiter()
{
}
void FpsLimiter::init(float maxFPS)
{
setMaxFPS(maxFPS);
}
void FpsLimiter::setMaxFPS(float maxFPS)
{
m_maxFPS = maxFPS;
}
void FpsLimiter::begin()
{
m_startTicks = SDL_GetTicks();
}
float FpsLimiter::end()
{
calculateFPS();
float frameTicks = SDL_GetTicks() - m_startTicks;
if (1000.0f / m_maxFPS > frameTicks)
SDL_Delay(1000.0f / m_maxFPS - frameTicks);
return m_fps;
}
void FpsLimiter::calculateFPS()
{
static const int NUM_SAMPLES = 10;
static float frameTimes[NUM_SAMPLES];
static int currentFrame = 0;
static float prevTicks = SDL_GetTicks();
float currentTicks;
currentTicks = SDL_GetTicks();
m_frameTime = currentTicks - prevTicks;
frameTimes[currentFrame % NUM_SAMPLES] = m_frameTime;
prevTicks = currentTicks;
int count;
currentFrame++;
if (currentFrame < NUM_SAMPLES)
count = currentFrame;
else
count = NUM_SAMPLES;
float frameTimeAverage = 0;
for (int i = 0; i < count; i++)
frameTimeAverage += frameTimes[i];
frameTimeAverage /= count;
if (frameTimeAverage > 0)
m_fps = 1000.0f / frameTimeAverage;
else
m_fps = 60.0f;
}
}