Currently, hitting enemies and bombs gives the player the same number of points. This is determined by the score_factor game attribute. But if an enemy is huge and a bomb is tiny, is it fair to get the same number of points for hitting either? There should be separate attributes to determine how many points the player gets per enemy and bomb. If the client wants that number to be the same, it's perfectly acceptable, but she should have the option.
Currently, hitting enemies and bombs gives the player the same number of points. This is determined by the
score_factorgame attribute. But if an enemy is huge and a bomb is tiny, is it fair to get the same number of points for hitting either? There should be separate attributes to determine how many points the player gets per enemy and bomb. If the client wants that number to be the same, it's perfectly acceptable, but she should have the option.