In proctree.cpp, you use std::abs() in random() which is integer, whereas you surely meant to use std::fabsf(). For happytree, why is Windows.h included in something using the SDL?
In proctree.cpp, you use std::abs() in random() which is integer, whereas you surely meant to use std::fabsf().
For happytree, why is Windows.h included in something using the SDL?