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Copy pathSettings.cs
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48 lines (34 loc) · 1.92 KB
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namespace CharlesB
{
public class Settings
{
public bool attackMissInstability = true;
public bool AttackMissInstability => attackMissInstability;
public int attackMissInstabilityPercent = 30;
public float AttackMissInstabilityPercent => attackMissInstabilityPercent / 100.0f;
public int attackMissInstabilityLeggedPercent = 70;
public float AttackMissInstabilityLeggedPercent => attackMissInstabilityLeggedPercent / 100.0f;
public bool pilotingSkillInstabilityMitigation = true;
public bool PilotingSkillInstabilityMitigation => pilotingSkillInstabilityMitigation;
public bool pilotingSkillDFASelfDamageMitigation = true;
public bool PilotingSkillDFASelfDamageMitigation => pilotingSkillDFASelfDamageMitigation;
public bool pilotingSkillFallingDamageMitigation = true;
public bool PilotingSkillFallingDamageMitigation => pilotingSkillFallingDamageMitigation;
public bool allowSteadyToKnockdownForMelee = true;
public bool AllowSteadyToKnockdownForMelee => allowSteadyToKnockdownForMelee;
public bool dfaMissInstability = true;
public bool DfaMissInstability => dfaMissInstability;
public int dfaMissInstabilityPercent = 40;
public float DfaMissInstabilityPercent => dfaMissInstabilityPercent / 100.0f;
public int dfaMissInstabilityLeggedPercent = 80;
public float DfaMissInstabilityLeggedPercent => dfaMissInstabilityLeggedPercent / 100.0f;
public bool fallingDamage = true;
public bool FallingDamage => fallingDamage;
public static bool enableKnockdownPhrases = true;
public static bool EnableKnockdownPhrases => enableKnockdownPhrases;
public float fallingAmountDamagePerTon = 0.5f;
public float FallingAmountDamagePerTon => fallingAmountDamagePerTon;
public bool debug = false;
public bool Debug => debug;
}
}