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Temporarily moved out of the Getting Started guide. Should be moved into the guide.
Ethereal Engine uses the React pattern of allowing state observers to 'react' to state changes.
This is done for a couple of different reasons.
- **Philosophically**: It separates the 'what' from the 'how'
- **Technically**: It helps decouple game components from each other, allowing developers to scale work horizontally, reducing dependencies.
:::info
The React website has several good discussions on reactivity as a whole:
https://react.dev/learn/reacting-to-input-with-state
:::
Note: The target audience is intermediate technical users.
Converts the ECS article into a section, reorganizes its structure and extends it with new content.
TODO:
Todo: Anselm's suggestions
Temporarily moved out of the Getting Started guide. Should be moved into the guide.