I appreciate you trying to rework the system. Unfortunately, the new target tracking in 2.0.0.10 seems to perform worse than 2.0.0.2. I tried various settings for Keep lock on dropout and Target switch delay, like [20, 20], [1, 20], [10, 20], [1, 1] etc. It keeps flip-flopping between enemies, especially [20, 20]. Ironically, having a target switch delay of 1 instead of 20 resulted in less flip-flopping, like the setting seems reversed. [1, 1] was the best performing, and disabling the target tracking feature entirely performs even better (aims at closest enemy), but still performs worse than the old behavior.
The only problem with the old behavior was that it was not customizable enough. 300 px for Sticky Aim Threshold and 300 px for Sticky Aim Max Lock was not enough for me. I prefer 640 x 640 or sometimes more. I really like how you made the FOV not limited by the model, so it can go above 640 x 640. I think something similar for Sticky Aim could work well.
I appreciate you trying to rework the system. Unfortunately, the new target tracking in 2.0.0.10 seems to perform worse than 2.0.0.2. I tried various settings for Keep lock on dropout and Target switch delay, like [20, 20], [1, 20], [10, 20], [1, 1] etc. It keeps flip-flopping between enemies, especially [20, 20]. Ironically, having a target switch delay of 1 instead of 20 resulted in less flip-flopping, like the setting seems reversed. [1, 1] was the best performing, and disabling the target tracking feature entirely performs even better (aims at closest enemy), but still performs worse than the old behavior.
The only problem with the old behavior was that it was not customizable enough. 300 px for Sticky Aim Threshold and 300 px for Sticky Aim Max Lock was not enough for me. I prefer 640 x 640 or sometimes more. I really like how you made the FOV not limited by the model, so it can go above 640 x 640. I think something similar for Sticky Aim could work well.