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[Suggestion] Add GPU requirements/recommendations in the documentation + documentation link broken. #18

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@TKan010714

This is more of a question than a suggestion, but I think it would be helpful in the documentation if there is a minimum requirement GPU or recommended GPU.

My Intel UHD 770 is very slow and jittery tracking, and it can't really detect targets unless both me and the enemy are stationary.

My RTX 4060 is medium/fast and moves with smoother tracking, but it does alright if only one player moves, but if both and me and the enemy are moving at a medium or faster speed (especially with both horizontal strafing or jumping), it can't track fast enough sometimes, where Auto Shoot will shoot and miss 20% of the time (although it shoots pretty close). It also is too slow for the first initial detection like if you're hiding behind a wall and then peek out to shoot and hide back, like it won't aim in time.

I wonder if getting a faster GPU than the RTX 4060 would help for a YOLO v8 model that is 640 x 640. I am playing on a 4k monitor, but the game I'm playing is 720p native resolution that is stretched to 1440p I believe (to fit most of my monitor screen). Do you have any recommendations like RTX 5070, 5080, 5090, or maybe a different model for best performance (ignoring budget, like what is the minimum model achieves maximum performance possible, like if the RTX 5080 is as good as you can get, and RTX 5090 would make no noticeable difference)?

Also the documentation seems broken (https://fgilde.github.io/AI-Ming/):

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