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Feature: Cross-Mod Compatibility #14

Description

@evanmiller2112

Cross-Mod Compatibility

Support trading between modded versions of FlippyMon with different type systems and monsters.

Design Options for Unknown Types

  • Option A: Include type definition in trade packet (name + matchups)
  • Option B: Map unknown types to closest base type
  • Option C: "Foreign" type that has neutral matchups against everything

Tasks

  • Design protocol for trading with modded games that have different type systems
  • Handle trading monsters with unknown species IDs
  • Handle trading monsters with unknown moves
  • Version negotiation during trade handshake
  • Graceful fallback when mods are incompatible

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    enhancementNew feature or requestpriority-mediumMedium priority itemwirelessNFC, Sub-GHz, or other wireless features

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