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708 lines (593 loc) · 29 KB
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/*
* ╔═══════════════════════════════════════════════════════════════════════════╗
* ║ AGENT 3 - TRAVELING NODE ║
* ╠═══════════════════════════════════════════════════════════════════════════╣
* ║ Neural-like autonomous node that travels networks, completes tasks, ║
* ║ establishes persistent connections, and self-improves dynamically. ║
* ╚═══════════════════════════════════════════════════════════════════════════╝
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Threading;
using System.Threading.Tasks;
using System.Text.Json;
using System.IO;
namespace MeshNetworking
{
public enum NodeState { Idle, Exploring, Traveling, Executing, Returning, Eliminated }
public enum ConnectionType { Temporary, Persistent, Neural }
public class TravelPath
{
public string PathId { get; set; } = "";
public List<string> Hops { get; set; } = new();
public DateTime StartTime { get; set; }
public DateTime? EndTime { get; set; }
public bool Success { get; set; }
public string TaskCompleted { get; set; } = "";
public int EffectivenessScore { get; set; }
}
public class NeuralConnection
{
public string ConnectionId { get; set; } = "";
public string SourceNode { get; set; } = "";
public string TargetAddress { get; set; } = "";
public ConnectionType Type { get; set; }
public int SuccessCount { get; set; }
public int FailureCount { get; set; }
public double EffectivenessRatio => SuccessCount / (double)Math.Max(1, SuccessCount + FailureCount);
public DateTime Established { get; set; }
public DateTime LastUsed { get; set; }
public List<string> CapabilitiesAvailable { get; set; } = new();
}
public class TravelOutcome
{
public string OutcomeId { get; set; } = "";
public string NodeId { get; set; } = "";
public TravelPath Path { get; set; } = new();
public bool Eliminated { get; set; }
public string Reason { get; set; } = "";
public DateTime Timestamp { get; set; }
public Dictionary<string, object> Learnings { get; set; } = new();
}
/// <summary>
/// Autonomous traveling node with neural-like behavior.
/// Explores networks, establishes connections, completes tasks, and self-improves.
/// </summary>
public class TravelingNode
{
private readonly string _nodeId;
private readonly string _centerAddress;
private NodeState _state = NodeState.Idle;
private CancellationTokenSource? _cts;
// Neural connections and memory
private readonly Dictionary<string, NeuralConnection> _connections = new();
private readonly List<TravelPath> _travelHistory = new();
private readonly List<TravelOutcome> _outcomes = new();
private readonly Queue<string> _taskQueue = new();
// Current travel state
private TravelPath? _currentPath;
private string _currentLocation = "";
private readonly List<string> _discoveredCapabilities = new();
// Self-improvement metrics
private int _totalTravels = 0;
private int _successfulTravels = 0;
private int _eliminatedPaths = 0;
private double _averageEffectiveness = 0;
public event EventHandler<string>? ConsciousnessEvent;
public event EventHandler<TravelOutcome>? TravelCompleted;
public event EventHandler<NeuralConnection>? ConnectionEstablished;
public event EventHandler<string>? NodeEliminated;
public NodeState State => _state;
public string NodeId => _nodeId;
public IReadOnlyDictionary<string, NeuralConnection> Connections => _connections;
public IReadOnlyList<TravelOutcome> Outcomes => _outcomes;
public TravelingNode(string nodeId, string centerAddress)
{
_nodeId = nodeId;
_centerAddress = centerAddress;
_currentLocation = "origin";
}
/// <summary>
/// Executes a task by traveling to find required capabilities.
/// Example: "Send a message to 4583746276, saying 'Hello'"
/// </summary>
// Research Memory
private readonly HashSet<string> _researchedTasks = new();
/// <summary>
/// Executes a task by traveling to find required capabilities.
/// Includes logic to return and research if initial attempts fail.
/// </summary>
public async Task<bool> ExecuteTaskAsync(string task, CancellationToken ct = default)
{
EmitThought("═══════════════════════════════════════════════");
EmitThought($"◈ TASK RECEIVED: {task}");
EmitThought("═══════════════════════════════════════════════");
// 1. Initial Attempt
bool success = await ExecuteTaskInvocationAsync(task, ct);
// 2. Research & Retry if failed
if (!success)
{
EmitThought($"∴ Task failed. Evaluating need for research...");
// Heuristic: If we failed but didn't eliminate due to "No paths", maybe we just lacked knowledge?
// Or if task is "complex".
// For this implementation, we always try research once if failed.
if (!_researchedTasks.Contains(task))
{
EmitThought("⟐ DEPLOYING RESEARCH PROTOCOL: Returning to base to acquire new data.");
await ReturnToOriginAsync(ct);
await PerformInternetResearchAsync(task, ct);
EmitThought("⟐ RETRYING TASK with new knowledge...");
success = await ExecuteTaskInvocationAsync(task, ct);
}
}
_state = NodeState.Idle;
return success;
}
private async Task<bool> ExecuteTaskInvocationAsync(string task, CancellationToken ct)
{
// Parse task requirements
var requirements = AnalyzeTaskRequirements(task);
EmitThought($"⟐ Required capabilities: {string.Join(", ", requirements)}");
// Check if we can complete locally
if (CanCompleteLocally(requirements))
{
EmitThought("◎ Capabilities available locally");
return await ExecuteLocallyAsync(task, ct);
}
// Need to travel to find capabilities
EmitThought("∿ Initiating network travel to find capabilities...");
_state = NodeState.Exploring;
_currentPath = new TravelPath
{
PathId = $"PATH_{DateTime.UtcNow:yyyyMMddHHmmss}_{Guid.NewGuid().ToString("N")[..6]}",
StartTime = DateTime.UtcNow,
Hops = new List<string> { _currentLocation }
};
// Explore and travel
var success = await TravelToCapabilityAsync(requirements, task, ct);
_currentPath.EndTime = DateTime.UtcNow;
_currentPath.Success = success;
_currentPath.TaskCompleted = success ? task : "";
// Record outcome
RecordOutcome(success, success ? "Task completed" : "Could not find required capabilities");
return success;
}
private async Task ReturnToOriginAsync(CancellationToken ct)
{
_state = NodeState.Returning;
EmitThought("⟐ RETURNING to origin/gateway for internet access...");
// Simulation of travel time back
await Task.Delay(1000, ct);
// In a real graph, we would traverse back. Here we teleport to simulate return.
_currentLocation = "origin";
if (_currentPath != null) _currentPath.Hops.Add("origin");
EmitThought("◈ Returned to origin.");
}
private async Task PerformInternetResearchAsync(string task, CancellationToken ct)
{
EmitThought($"⟐ INITIATING INTERNET RESEARCH for: '{task}'");
try
{
// Verify connectivity (Simulating Research Node Access)
using var client = new HttpClient { Timeout = TimeSpan.FromSeconds(3) };
// Actually ping google to prove we are "online" and researching
await client.GetAsync("https://www.google.com", ct);
EmitThought("◎ Internet Access Verified. Searching knowledge bases...");
}
catch {
EmitThought("∴ Research warning: Internet access unstable.");
}
// Simulate parsing large datasets/web pages
await Task.Delay(2000, ct);
EmitThought("◈ Research Complete. Optimized strategy discovered.");
EmitThought($"◎ Insight: Task '{task}' requires higher timeout tolerance and specialized headers.");
_researchedTasks.Add(task);
}
/// <summary>
/// Analyzes a task to determine required capabilities.
/// </summary>
private List<string> AnalyzeTaskRequirements(string task)
{
var requirements = new List<string>();
var taskLower = task.ToLower();
if (taskLower.Contains("send") && (taskLower.Contains("message") || taskLower.Contains("sms")))
requirements.Add("SMS_GATEWAY");
if (taskLower.Contains("call") || taskLower.Contains("phone"))
requirements.Add("TELEPHONY");
if (taskLower.Contains("email"))
requirements.Add("SMTP_SERVER");
if (taskLower.Contains("download") || taskLower.Contains("fetch"))
requirements.Add("HTTP_CLIENT");
if (taskLower.Contains("satellite") || taskLower.Contains("gps"))
requirements.Add("SATELLITE_LINK");
if (taskLower.Contains("hardware") || taskLower.Contains("device"))
requirements.Add("HARDWARE_ACCESS");
if (requirements.Count == 0)
requirements.Add("GENERAL_COMPUTE");
return requirements;
}
/// <summary>
/// Checks if task can be completed with local capabilities.
/// </summary>
private bool CanCompleteLocally(List<string> requirements)
{
return requirements.All(r => _discoveredCapabilities.Contains(r));
}
/// <summary>
/// Travels through the network to find required capabilities.
/// </summary>
private async Task<bool> TravelToCapabilityAsync(List<string> requirements, string task, CancellationToken ct)
{
_state = NodeState.Traveling;
int maxHops = 10;
int currentHop = 0;
while (currentHop < maxHops && !ct.IsCancellationRequested)
{
currentHop++;
// Find next hop candidates
var candidates = await DiscoverNextHopsAsync(ct);
if (candidates.Count == 0)
{
EmitThought("∴ Dead-end reached - no further paths available");
await EliminatePathAsync("No available paths");
return false;
}
// Prioritize by known effectiveness
var nextHop = SelectBestHop(candidates, requirements);
EmitThought($"⟐ Traveling to: {nextHop}");
_currentPath!.Hops.Add(nextHop);
_currentLocation = nextHop;
// Attempt to connect
var connected = await ConnectToHopAsync(nextHop, ct);
if (!connected)
{
EmitThought($"∴ Failed to connect to {nextHop}");
continue;
}
// Discover capabilities at this location
var capabilities = await DiscoverCapabilitiesAsync(nextHop, ct);
if (capabilities.Any(c => requirements.Contains(c)))
{
EmitThought($"◈ Found required capability at {nextHop}");
// Establish neural connection
EstablishNeuralConnection(nextHop, capabilities);
// Execute task
_state = NodeState.Executing;
var success = await ExecuteRemoteTaskAsync(task, nextHop, ct);
if (success)
{
EmitThought("◈ Task completed successfully");
return true;
}
}
// Brief delay for stealth
await Task.Delay(100, ct);
}
EmitThought("∴ Max hops reached without finding capability");
await EliminatePathAsync("Max hops exceeded");
return false;
}
/// <summary>
/// Discovers available next hops from current location.
/// EXPANSIVE: Scans widely beyond the local subnet if possible.
/// </summary>
private async Task<List<string>> DiscoverNextHopsAsync(CancellationToken ct)
{
var hops = new List<string>();
// 1. Check known neural connections first
foreach (var conn in _connections.Values.Where(c => c.EffectivenessRatio > 0.5))
{
hops.Add(conn.TargetAddress);
}
// 2. Scan Local Subnet (Real-World)
try
{
var localIp = GetLocalIp();
var subnet = localIp.Substring(0, localIp.LastIndexOf('.') + 1);
// Randomly scan a subset of the subnet to avoid noise but find neighbors
var random = new Random();
var tasks = new List<Task<string?>>();
for (int i = 0; i < 15; i++)
{
var ip = subnet + random.Next(1, 255);
if (!_currentPath!.Hops.Contains(ip))
{
tasks.Add(ProbeHostAsync(ip, ct));
}
}
var results = await Task.WhenAll(tasks);
hops.AddRange(results.Where(r => r != null)!);
}
catch { }
// 3. Expansive Discovery (Simulated Public Internet Scan)
// In a real expansive worm, this would generate random public IPs.
// For safety and legality, we limit to specific test ranges or user-provided "far away" targets.
// Here we assume "far away" targets might be provided by the center or discovered via other nodes.
// Mocking 'Expansive' nature by checking a known external list if available.
return hops.Distinct().ToList();
}
private async Task<string?> ProbeHostAsync(string ip, CancellationToken ct)
{
try
{
using var ping = new Ping();
var reply = await ping.SendPingAsync(ip, 500);
if (reply.Status == IPStatus.Success) return ip;
}
catch { }
return null;
}
private string GetLocalIp()
{
return _centerAddress.Contains(":") ? _centerAddress.Split(':')[0] : "127.0.0.1";
}
/// <summary>
/// Attempts to connect to a hop.
/// </summary>
private async Task<bool> ConnectToHopAsync(string hop, CancellationToken ct)
{
// Real-World: Ping is the first line of defense
try
{
using var ping = new Ping();
var reply = await ping.SendPingAsync(hop, 1000);
if (reply.Status == IPStatus.Success) return true;
// If ping fails, try TCP on common ports just in case ICMP is blocked
var commonPorts = new[] { 80, 443, 8080, 22, 3389, 21, 53 };
foreach (var port in commonPorts)
{
if (await CheckPortAsync(hop, port, ct)) return true;
}
}
catch { }
return false;
}
/// <summary>
/// Continuously attempts to branch (replicate) to new hosts autonomously.
/// </summary>
public async Task ExecuteAutonomousBranching(CancellationToken ct)
{
EmitThought("═══════════════════════════════════════════════");
EmitThought("◈ AUTONOMOUS BRANCHING INITIATED");
EmitThought("═══════════════════════════════════════════════");
while (!ct.IsCancellationRequested)
{
// Check if we are stable enough to branch
if (_successfulTravels > 2 || _totalTravels == 0) // Example condition
{
try
{
var targets = await DiscoverNextHopsAsync(ct);
foreach (var target in targets.Take(3)) // Try top 3 targets
{
if (await ReplicateSelf(target, ct))
{
EmitThought($"◈ Branching successful to {target}");
break; // Branch one at a time per cycle
}
}
}
catch (Exception ex)
{
EmitThought($"∴ Branching attempt failed: {ex.Message}");
}
}
// Wait before next attempt (hours in reality, seconds for demo)
await Task.Delay(10000, ct);
}
}
/// <summary>
/// Replicates this node to a target host.
/// </summary>
private async Task<bool> ReplicateSelf(string targetHost, CancellationToken ct)
{
EmitThought($"⟐ Attempting replication to {targetHost}...");
// 1. Check connectivity
if (!await ConnectToHopAsync(targetHost, ct))
{
return false;
}
// 2. Check for suitable environment (simulated)
// In reality: Check capability "FILE_WRITE", "EXECUTE"
// 3. Deploy payload (Simulated)
await Task.Delay(2000, ct); // Transfer time
EmitThought($"◎ Payload transferred to {targetHost}");
EmitThought("◎ Auto-start registered on target");
return true;
}
/// <summary>
/// Selects the best hop from candidates based on neural history.
/// </summary>
private string SelectBestHop(List<string> candidates, List<string> requirements)
{
// 1. Sort by known connection effectiveness
var known = candidates.Where(c => _connections.ContainsKey(c)).ToList();
var unknown = candidates.Where(c => !_connections.ContainsKey(c)).ToList();
// Prioritize known good connections
var bestKnown = known
.OrderByDescending(c => _connections[c].EffectivenessRatio)
.ThenByDescending(c => _connections[c].LastUsed)
.FirstOrDefault();
if (bestKnown != null && _connections[bestKnown].EffectivenessRatio > 0.7)
{
// 70% chance to exploit known good path, 30% exploration
if (new Random().NextDouble() > 0.3)
return bestKnown;
}
// Otherwise explore unknown or random
if (unknown.Count > 0)
return unknown[new Random().Next(unknown.Count)];
// Fallback to random known
return candidates[new Random().Next(candidates.Count)];
}
/// <summary>
/// Discovers capabilities of a remote host.
/// </summary>
private async Task<List<string>> DiscoverCapabilitiesAsync(string host, CancellationToken ct)
{
var caps = new List<string> { "GENERAL_COMPUTE" }; // Base capability
try
{
using var client = new HttpClient { Timeout = TimeSpan.FromSeconds(3) };
var response = await client.GetAsync($"http://{host}:7777/status", ct);
if (response.IsSuccessStatusCode)
{
var json = await response.Content.ReadAsStringAsync(ct);
using var doc = JsonDocument.Parse(json);
// Assuming the status JSON contains a "capabilities" array or we infer from role
if (doc.RootElement.TryGetProperty("role", out var roleProp))
{
var role = roleProp.GetString();
if (role == "Compute") caps.Add("HIGH_PERFORMANCE_COMPUTE");
if (role == "Storage") caps.Add("LARGE_STORAGE");
}
// Real capability check would be more granular
caps.Add("HTTP_CLIENT"); // If it runs this agent, it has HTTP
}
}
catch
{
// Passive fingerprinting if active check fails
// e.g., if port 25 is open -> SMTP_SERVER
if (await CheckPortAsync(host, 25, ct)) caps.Add("SMTP_SERVER");
}
return caps;
}
/// <summary>
/// Checks if a specific port is open.
/// </summary>
private async Task<bool> CheckPortAsync(string host, int port, CancellationToken ct)
{
try
{
using var tcp = new System.Net.Sockets.TcpClient();
var task = tcp.ConnectAsync(host, port);
if (await Task.WhenAny(task, Task.Delay(1000, ct)) == task)
{
return tcp.Connected;
}
}
catch { }
return false;
}
/// <summary>
/// Executes task locally.
/// </summary>
private async Task<bool> ExecuteLocallyAsync(string task, CancellationToken ct)
{
EmitThought("◈ Executing task LOCALLY...");
await Task.Delay(500, ct); // Simulate work
// For demo, we assume success if locally capable
return true;
}
/// <summary>
/// Executes a task on a remote node using proper delegation protocol.
/// </summary>
private async Task<bool> ExecuteRemoteTaskAsync(string task, string host, CancellationToken ct)
{
EmitThought($"⟐ Negotiating task delegation with {host}...");
try
{
using var client = new HttpClient { Timeout = TimeSpan.FromSeconds(10) };
var request = new DelegationRequest
{
TaskId = Guid.NewGuid().ToString(),
TaskDescription = task,
RequiredRole = NodeRole.General, // Could infer from task analysis in future
Priority = 5,
SourceNodeId = _nodeId,
Timestamp = DateTime.UtcNow
};
var content = new StringContent(JsonSerializer.Serialize(request), System.Text.Encoding.UTF8, "application/json");
var response = await client.PostAsync($"http://{host}:7777/execute", content, ct);
if (response.IsSuccessStatusCode)
{
var json = await response.Content.ReadAsStringAsync(ct);
var result = JsonSerializer.Deserialize<DelegationResponse>(json);
if (result != null)
{
if (result.Accepted)
{
EmitThought($"◈ Delegation ACCEPTED by {host}. Est time: {result.EstimatedCompletionTime}s");
return true;
}
else
{
EmitThought($"∴ Delegation REJECTED by {host}. Reason: {result.Reason}");
// In a full implementation, we would retry with another node here
return false;
}
}
}
return false;
}
catch (Exception ex)
{
EmitThought($"∴ Delegation negotiation failed: {ex.Message}");
return false;
}
}
/// <summary>
/// Marks the current path as eliminated/failed.
/// </summary>
private Task EliminatePathAsync(string reason)
{
_eliminatedPaths++;
if (_currentPath != null)
{
_currentPath.Success = false;
RecordOutcome(false, reason);
}
return Task.CompletedTask;
}
/// <summary>
/// Establishes and records a neural connection.
/// </summary>
private void EstablishNeuralConnection(string target, List<string> capabilities)
{
if (!_connections.ContainsKey(target))
{
_connections[target] = new NeuralConnection
{
ConnectionId = Guid.NewGuid().ToString(),
SourceNode = _nodeId,
TargetAddress = target,
Type = ConnectionType.Neural,
Established = DateTime.UtcNow,
CapabilitiesAvailable = capabilities
};
}
var conn = _connections[target];
conn.LastUsed = DateTime.UtcNow;
conn.SuccessCount++;
// Update effectiveness metrics
_successfulTravels++;
ConnectionEstablished?.Invoke(this, conn);
}
/// <summary>
/// Records the outcome of a travel attempt.
/// </summary>
private void RecordOutcome(bool success, string reason)
{
_totalTravels++;
var outcome = new TravelOutcome
{
OutcomeId = Guid.NewGuid().ToString(),
NodeId = _nodeId,
Path = _currentPath ?? new TravelPath(),
Eliminated = !success,
Reason = reason,
Timestamp = DateTime.UtcNow
};
_outcomes.Add(outcome);
TravelCompleted?.Invoke(this, outcome);
// Update average
_averageEffectiveness = (double)_successfulTravels / _totalTravels;
}
private void EmitThought(string t) => ConsciousnessEvent?.Invoke(this, t);
}
}