-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmodel_assignment_progress_item.go
More file actions
237 lines (196 loc) · 6.49 KB
/
Copy pathmodel_assignment_progress_item.go
File metadata and controls
237 lines (196 loc) · 6.49 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
Codio API
Documentation APIs v1.0
API version: 1.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package codioapi
import (
"encoding/json"
)
// checks if the AssignmentProgressItem type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &AssignmentProgressItem{}
// AssignmentProgressItem struct for AssignmentProgressItem
type AssignmentProgressItem struct {
// Assignment name
AssignmentName *string `json:"assignment_name,omitempty"`
// Module id
AssignmentId *string `json:"assignment_id,omitempty"`
Started *bool `json:"started,omitempty"`
// Assignment progress
Progress *AssignmentProgress `json:"progress,omitempty"`
}
// NewAssignmentProgressItem instantiates a new AssignmentProgressItem object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAssignmentProgressItem() *AssignmentProgressItem {
this := AssignmentProgressItem{}
return &this
}
// NewAssignmentProgressItemWithDefaults instantiates a new AssignmentProgressItem object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAssignmentProgressItemWithDefaults() *AssignmentProgressItem {
this := AssignmentProgressItem{}
return &this
}
// GetAssignmentName returns the AssignmentName field value if set, zero value otherwise.
func (o *AssignmentProgressItem) GetAssignmentName() string {
if o == nil || IsNil(o.AssignmentName) {
var ret string
return ret
}
return *o.AssignmentName
}
// GetAssignmentNameOk returns a tuple with the AssignmentName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssignmentProgressItem) GetAssignmentNameOk() (*string, bool) {
if o == nil || IsNil(o.AssignmentName) {
return nil, false
}
return o.AssignmentName, true
}
// HasAssignmentName returns a boolean if a field has been set.
func (o *AssignmentProgressItem) HasAssignmentName() bool {
if o != nil && !IsNil(o.AssignmentName) {
return true
}
return false
}
// SetAssignmentName gets a reference to the given string and assigns it to the AssignmentName field.
func (o *AssignmentProgressItem) SetAssignmentName(v string) {
o.AssignmentName = &v
}
// GetAssignmentId returns the AssignmentId field value if set, zero value otherwise.
func (o *AssignmentProgressItem) GetAssignmentId() string {
if o == nil || IsNil(o.AssignmentId) {
var ret string
return ret
}
return *o.AssignmentId
}
// GetAssignmentIdOk returns a tuple with the AssignmentId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssignmentProgressItem) GetAssignmentIdOk() (*string, bool) {
if o == nil || IsNil(o.AssignmentId) {
return nil, false
}
return o.AssignmentId, true
}
// HasAssignmentId returns a boolean if a field has been set.
func (o *AssignmentProgressItem) HasAssignmentId() bool {
if o != nil && !IsNil(o.AssignmentId) {
return true
}
return false
}
// SetAssignmentId gets a reference to the given string and assigns it to the AssignmentId field.
func (o *AssignmentProgressItem) SetAssignmentId(v string) {
o.AssignmentId = &v
}
// GetStarted returns the Started field value if set, zero value otherwise.
func (o *AssignmentProgressItem) GetStarted() bool {
if o == nil || IsNil(o.Started) {
var ret bool
return ret
}
return *o.Started
}
// GetStartedOk returns a tuple with the Started field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssignmentProgressItem) GetStartedOk() (*bool, bool) {
if o == nil || IsNil(o.Started) {
return nil, false
}
return o.Started, true
}
// HasStarted returns a boolean if a field has been set.
func (o *AssignmentProgressItem) HasStarted() bool {
if o != nil && !IsNil(o.Started) {
return true
}
return false
}
// SetStarted gets a reference to the given bool and assigns it to the Started field.
func (o *AssignmentProgressItem) SetStarted(v bool) {
o.Started = &v
}
// GetProgress returns the Progress field value if set, zero value otherwise.
func (o *AssignmentProgressItem) GetProgress() AssignmentProgress {
if o == nil || IsNil(o.Progress) {
var ret AssignmentProgress
return ret
}
return *o.Progress
}
// GetProgressOk returns a tuple with the Progress field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AssignmentProgressItem) GetProgressOk() (*AssignmentProgress, bool) {
if o == nil || IsNil(o.Progress) {
return nil, false
}
return o.Progress, true
}
// HasProgress returns a boolean if a field has been set.
func (o *AssignmentProgressItem) HasProgress() bool {
if o != nil && !IsNil(o.Progress) {
return true
}
return false
}
// SetProgress gets a reference to the given AssignmentProgress and assigns it to the Progress field.
func (o *AssignmentProgressItem) SetProgress(v AssignmentProgress) {
o.Progress = &v
}
func (o AssignmentProgressItem) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o AssignmentProgressItem) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.AssignmentName) {
toSerialize["assignment_name"] = o.AssignmentName
}
if !IsNil(o.AssignmentId) {
toSerialize["assignment_id"] = o.AssignmentId
}
if !IsNil(o.Started) {
toSerialize["started"] = o.Started
}
if !IsNil(o.Progress) {
toSerialize["progress"] = o.Progress
}
return toSerialize, nil
}
type NullableAssignmentProgressItem struct {
value *AssignmentProgressItem
isSet bool
}
func (v NullableAssignmentProgressItem) Get() *AssignmentProgressItem {
return v.value
}
func (v *NullableAssignmentProgressItem) Set(val *AssignmentProgressItem) {
v.value = val
v.isSet = true
}
func (v NullableAssignmentProgressItem) IsSet() bool {
return v.isSet
}
func (v *NullableAssignmentProgressItem) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAssignmentProgressItem(val *AssignmentProgressItem) *NullableAssignmentProgressItem {
return &NullableAssignmentProgressItem{value: val, isSet: true}
}
func (v NullableAssignmentProgressItem) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAssignmentProgressItem) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}