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Copy pathcod1reloaded.ini
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148 lines (133 loc) · 6.68 KB
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; cod1reloaded configuration (v1.6 beta)
; Place this file next to mss32.dll in your Call of Duty folder.
[cod1reloaded]
; ----------------------------------------------------------------------
; Auto-updater — fetch a manifest at startup, update mss32.dll if newer
; ----------------------------------------------------------------------
updater_enable = true
updater_manifest_url = https://github.com/cod1plus/client/releases/latest/download/manifest.json
updater_auto_download = true
updater_show_dialog = true
; ----------------------------------------------------------------------
; Network / cod1reloaded ecosystem — protocol 10 = separate from vanilla CoD1
; ----------------------------------------------------------------------
short_version = 1.6
protocol_version = 10
master_server = 87.106.7.52
net_version = 16
version_gate_enable = true
version_gate_allow_unversioned = true
; ----------------------------------------------------------------------
; Competitive netconfig — real 40-tick (needs an sv_fps 40 server)
; Lifts the snaps cap (30->40) and cl_maxpackets cap (100->125) and forces fair
; net cvars so each player's ping reflects their real link, not the tickrate.
; The snaps cap is SERVER-side: run the mod on the (Windows) dedicated/listen
; server too, and set sv_fps 40 there. Off by default (it overrides net cvars).
; ----------------------------------------------------------------------
competitive_enable = false
competitive_snaps = 40
competitive_cl_maxpackets = 125
competitive_rate = 25000
; ----------------------------------------------------------------------
; Player model — LEAN fix (cgame): upright torso, clean lean, anti lean-spam smoothing
; ----------------------------------------------------------------------
lean_fix_enable = true
lean_fix_apply_in_stand = true
move_diag_fix = 2
move_diag_parent = 0
diag_k_pos = 0.75
diag_k_neg = 0.75
ctrl_smooth_enable = true
ctrl_smooth_time = 250
lean_diag_scale = 1.0
body_shift_lean_scale = 1.0
body_shift_right_scale = 2.0
body_yaw_lock = 1.0
lean_diag_log_count = 4000
; ----------------------------------------------------------------------
; Player model — SWING fix (cgame): weapon/torso lock to view, no leg/torso lag
; ----------------------------------------------------------------------
swing_fix_enable = true
swing_legs_tolerance = 0.0
swing_torso_pitch_speed = 1.0
swing_torso_yaw_speed = 1.0
swing_torso_yaw_movefrac = 0.0
; ----------------------------------------------------------------------
; Viewheight lerp (gamex86): 180 vanilla, 140 sweet spot
; ----------------------------------------------------------------------
viewheight_lerp_speed = 140.0
; ----------------------------------------------------------------------
; Widescreen / Hor+ FOV
; ----------------------------------------------------------------------
widescreen_horplus_fov = true
widescreen_horplus_hook_caller2 = true
widescreen_aspect_mode = auto
widescreen_custom_ratio = 1.778
widescreen_force_resolution = false
widescreen_width = 1920
widescreen_height = 1080
widescreen_refresh_hz = 0
; ----------------------------------------------------------------------
; Window — borderless = instant alt-tab
; ----------------------------------------------------------------------
force_windowed_default = true
window_borderless = true
window_follow_current_monitor = true
window_monitor_index = -1
window_minimize_on_focus_loss = true
; ----------------------------------------------------------------------
; Smoothness — anti-microstutter (CPU pin, priority, working set, FSO)
; ----------------------------------------------------------------------
smoothness_cpu_cores = 2
smoothness_cpu_first_core = 0
smoothness_process_priority = high
smoothness_main_thread_priority = highest
smoothness_disable_power_throttling = true
smoothness_lock_working_set = true
smoothness_working_set_min_mb = 128
smoothness_working_set_max_mb = 512
smoothness_disable_fso = true
; ----------------------------------------------------------------------
; FPS cap / precise frame limiter
; ----------------------------------------------------------------------
force_1ms_timer = true
frame_limiter_enable = true
frame_limiter_bias_us = 0
; ----------------------------------------------------------------------
; Discord Rich Presence (optional — set client_id to enable)
; ----------------------------------------------------------------------
discord_rpc_enable = true
discord_rpc_client_id =
discord_rpc_large_image = logo
discord_rpc_large_text = cod1reloaded
discord_rpc_details_menu = Dans les menus
discord_rpc_details_match = En partie
discord_rpc_state =
discord_rpc_show_elapsed = true
; ----------------------------------------------------------------------
; Demo auto-upload (POC, off by default)
; ----------------------------------------------------------------------
demo_upload_enable = false
demo_upload_url =
demo_upload_show_toasts = true
demo_upload_delete_after = false
demo_upload_poll_sec = 10
; ----------------------------------------------------------------------
; Avatar overlay (POC, off by default)
; ----------------------------------------------------------------------
avatar_overlay_enable = false
avatar_overlay_test_url = https://fpschallenge.b-cdn.net/public/avatar/Y8o0Wl0I6qDzNQcLvzgvkl8LSFrkRyTQ0AT1iRPc.png
avatar_overlay_x = 50
avatar_overlay_y = 50
avatar_overlay_width = 64
avatar_overlay_height = 64
; ----------------------------------------------------------------------
; Antilag — EXPERIMENTAL, server-side, OFF by default (lag compensation)
; ----------------------------------------------------------------------
antilag_diag_enable = false
antilag_diag_log_count = 400
antilag_fire_hook_enable = false
antilag_capture_enable = false
antilag_rewind_enable = false
antilag_rewind_test_z = 0
antilag_rewind_test_self = false