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Hi! I understand that, according to you, this implementation works only with the Standard Render Pipeline? I tried to run it in URP and HDRP, but the splats do not render.
What needs to be fixed to implement shaders for URP and HDRP?
Hi! I understand that, according to you, this implementation works only with the Standard Render Pipeline? I tried to run it in URP and HDRP, but the splats do not render.
What needs to be fixed to implement shaders for URP and HDRP?