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Copy pathAltarHelper.csproj
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32 lines (32 loc) · 1.45 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0-windows</TargetFramework>
<OutputType>Library</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>latest</LangVersion>
<DebugType>embedded</DebugType>
<PathMap>$(MSBuildProjectDirectory)=$(MSBuildProjectName)</PathMap>
<EmbedAllSources>true</EmbedAllSources>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<OutputPath>..\..\..\Plugins\Temp\$(MSBuildProjectName)</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<!--Don't bother setting anything to do with the output path, HUD will do it for you if you put the source code inside Plugins/Source-->
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ImGui.NET" Version="1.90.0.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="SharpDX.Mathematics" Version="4.2.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="ExileCore">
<HintPath>..\..\..\ExileCore.dll</HintPath>
</Reference>
<Reference Include="GameOffsets">
<HintPath>..\..\..\GameOffsets.dll</HintPath>
</Reference>
</ItemGroup>
<!--<Target Name="PostBuild" AfterTargets="PostBuildEvent">-->
<!--<Exec Command="XCOPY "$(OutDir)*.*" "$(exapiPackage)\Plugins\Compiled\$(TargetName)\" /S /Y" />-->
<!--</Target>-->
</Project>