1: Dungeon Blocks. Unbreakable at first, available in a variety of textures (stone, bricks, cobble, etc). Alternately, can be disguised as any solid block. See Zelda Sword Skills for an existing example.
2: Secret Blocks. Unbreakable using tools, but can be destroyed by explosions. Also see ZSS for examples.
3: Dungeon Chest. Locked, requires a Dungeon Key. When unlocked, makes all nearby Dungeon Blocks breakable. Can be opened in Creative Mode to insert loot.
4: Dungeon Chest Key.
Also, maybe a few more colors for the locked chain blocks that are already in Rift Flux. Currently only have three options.
Alternate idea: a locked Dungeon Chest would simply prevent breaking any Dungeon Blocks within the set radius.
1: Dungeon Blocks. Unbreakable at first, available in a variety of textures (stone, bricks, cobble, etc). Alternately, can be disguised as any solid block. See Zelda Sword Skills for an existing example.
2: Secret Blocks. Unbreakable using tools, but can be destroyed by explosions. Also see ZSS for examples.
3: Dungeon Chest. Locked, requires a Dungeon Key. When unlocked, makes all nearby Dungeon Blocks breakable. Can be opened in Creative Mode to insert loot.
4: Dungeon Chest Key.
Also, maybe a few more colors for the locked chain blocks that are already in Rift Flux. Currently only have three options.
Alternate idea: a locked Dungeon Chest would simply prevent breaking any Dungeon Blocks within the set radius.