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TODO - what's on BMGD's schedule

  • Adapt document-project workflow to BMGD
  • Add and adapt research agents to pre-production (either to designer agent or new analyst agent)
  • Review whether src/workflows/gds-quick-flow/ parent directory still earns its keep now that it contains only gds-quick-dev/. Candidate: promote gds-quick-dev up to src/workflows/4-production/ or similar and retire the gds-quick-flow/ wrapper.
  • Build the research and prototyping skills that were referenced but never existed: gds-market-research, gds-technical-research, and gds-quick-prototype. Their stale module-help.csv rows and the QP agent-menu entries (designer, dev, solo-dev) were removed in the BMAD-METHOD v6.6.0 sync — rebuild the skills, then restore the catalog rows and menu entries.
  • Optionally fork a game-adapted gds-spec. Upstream's bmad-spec kernel distiller (#2417) is a core-skills skill supplied to GDS via the core module, so it was not forked during the v6.8.0 sync. If a game-flavored variant is wanted later (game-framed Overview, routing to gds-gdd / gds-prd / gds-quick-dev), fork it under gds-quick-flow/ or 2-design/.