Class / Spec / Mode
Rogue -> assassination
Describe the Bug
s.buff.hunger_for_blood.remains shows 0 even when the hunger_for_blood buff is currently active in-game, which causes PriorityHelper to keep recommending Hunger for Blood.
Expected Behavior
When the hunger_for_blood buff is active, s.buff.hunger_for_blood.remains should return the correct remaining duration (not 0), and PriorityHelper should stop recommending Hunger for Blood.
Steps to Reproduce
Play Rogue (Assassination) and trigger/maintain Hunger for Blood.
Observe PriorityHelper continuing to recommend Hunger for Blood.
Check s.buff.hunger_for_blood.remains (or the buff remaining it displays) with the Live Debug and note it is 0 while the buff is up in-game.
Proposed fix
Update the aura id mapping for hunger_for_blood in Rogue.lua:
Change [51662] = "hunger_for_blood" → [63848] = "hunger_for_blood"
|
[51662] = "hunger_for_blood", |
Class / Spec / Mode
Rogue -> assassination
Describe the Bug
s.buff.hunger_for_blood.remains shows 0 even when the hunger_for_blood buff is currently active in-game, which causes PriorityHelper to keep recommending Hunger for Blood.
Expected Behavior
When the hunger_for_blood buff is active, s.buff.hunger_for_blood.remains should return the correct remaining duration (not 0), and PriorityHelper should stop recommending Hunger for Blood.
Steps to Reproduce
Play Rogue (Assassination) and trigger/maintain Hunger for Blood.
Observe PriorityHelper continuing to recommend Hunger for Blood.
Check s.buff.hunger_for_blood.remains (or the buff remaining it displays) with the Live Debug and note it is 0 while the buff is up in-game.
Proposed fix
Update the aura id mapping for hunger_for_blood in Rogue.lua:
Change [51662] = "hunger_for_blood" → [63848] = "hunger_for_blood"
PriorityHelper/Classes/Rogue/Rogue.lua
Line 365 in b69d787