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From left to right: Not rotated then rotated a bit and the last one is rotated by 360. I can't fix any of these. Rotating them from this point just makes them look even worse (one stage to the right). Does anyone know how to fix it?
Thanks! Will this be fixed in the future because it would be quite tedious to manually fix tons of blocks after rotating bigger parts of the map? Also after using Cyclops and then working on smth else clicking anything in the viewport displays " Can't take value from empty array.
" error in the console... Is it normal? Have a nice day!
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Go into the Face Properties panel and set everything to default values while the faces are selected. That should reset everything.