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Cant have a epbl custom room file with pre existing textures without the game getting stuck on loading localization #60

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@baldi6011

Error:
Cannot find: TileFloor as roomtexture!
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0
at PlusStudioLevelLoader.LevelLoaderPlugin.RoomTextureFromAlias (System.String alias) [0x00048] in <6e15ac0769ae483f8567b7b9379b46a6>:0
at PlusStudioLevelLoader.LevelImporter.CreateRoomAsset[T] (PlusStudioLevelFormat.BaldiRoomAsset info, System.Boolean padBorders) [0x000d7] in <6e15ac0769ae483f8567b7b9379b46a6>:0
at PlusStudioLevelLoader.LevelImporter.CreateRoomAsset (PlusStudioLevelFormat.BaldiRoomAsset info, System.Boolean addPadding) [0x00000] in <6e15ac0769ae483f8567b7b9379b46a6>:0
at Mod.BasePlugin+d__2.MoveNext () [0x01308] in <0c579f87610e49ee8f5850075924766d>:0
at MTM101BaldAPI.ModLoadingScreenManager+d__16.MoveNext () [0x0005b] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0

Texture container: new TextureContainer("TileFloor", "Wall", "Ceiling"));

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