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Easiest Way to Break Your Map (Elevator, Extra Hall and Door) #30

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@mrsasha5
2025-10-31.21-55-32.mp4

So yeah, from the video as you can see you need to:

  • Build elevator
  • Build extra halls in it
  • Put door right on the entrance
  • And beginning from this state Level Studio throws exception:
NullReferenceException: Object reference not set to an instance of an object
  at PlusLevelStudio.Editor.DoorDisplay.UpdateSides (IntVector2 position, Direction dir) [0x0007d] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.DoorLocation.UpdateVisual (UnityEngine.GameObject visualObject) [0x0005b] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.DoorLocation.InitializeVisual (UnityEngine.GameObject visualObject) [0x0000c] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.EditorController.AddVisual (PlusLevelStudio.Editor.IEditorVisualizable visualizable) [0x00041] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.Tools.WindowTool.TryPlace (IntVector2 position, Direction dir) [0x00058] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.Tools.PlaceAndRotateTool.Place (Direction dir) [0x0000c] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.Selector.TileArrowClicked (Direction d) [0x00009] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.SelectorArrow.OnClicked () [0x00000] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.EditorController.HandleInteractableClicking () [0x0008b] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.EditorController.HandleClicking () [0x0002f] in <0894beec148641ceb9beebd20bb8d8d7>:0 
  at PlusLevelStudio.Editor.EditorController.Update () [0x0007e] in <0894beec148641ceb9beebd20bb8d8d7>:0

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