Release build (Windows + Linux) #2
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| # Release build pipeline — Windows + Linux app binaries (asset-free). | |
| # | |
| # Produces the portable prebuilt binaries that this Mac can't build natively: | |
| # a Windows portable .zip and a Linux AppImage + .tar.gz. macOS is built and | |
| # validated LOCALLY by scripts/release.sh; a maintainer assembles the final | |
| # GitHub Release from both sources (see docs/RELEASING.md). | |
| # | |
| # Manual-only, matching the repo's local-CI posture: a maintainer dispatches | |
| # this deliberately. The build jobs need no repository secrets and write no | |
| # repository state — they only compile the ASSET-FREE source and upload the | |
| # results as workflow artifacts, so they are consistent with the | |
| # bring-your-own-ROM / no-hosted-auto-triggers provenance policy. | |
| name: Release build (Windows + Linux) | |
| on: | |
| workflow_dispatch: | |
| inputs: | |
| version: | |
| description: "Version label for the artifact names (e.g. v0.3.0)" | |
| required: false | |
| default: "dev" | |
| permissions: | |
| contents: read | |
| jobs: | |
| linux: | |
| name: Linux app (AppImage + tar.gz) | |
| runs-on: ubuntu-22.04 # oldest-reasonable glibc for broad compatibility | |
| timeout-minutes: 30 | |
| steps: | |
| - uses: actions/checkout@34e114876b0b11c390a56381ad16ebd13914f8d5 # v4 | |
| - name: Install dependencies | |
| run: | | |
| sudo apt-get update | |
| sudo apt-get install -y cmake pkg-config libsdl2-dev libgl1-mesa-dev \ | |
| libdbus-1-dev file wget | |
| - name: Build the app (MGB64_APP=ON, Release) | |
| run: | | |
| cmake -B build -DCMAKE_BUILD_TYPE=Release -DMGB64_APP=ON -DPORT_VALIDATION_TESTS=OFF | |
| cmake --build build --target ge007 -j | |
| - name: Package AppImage + tar.gz | |
| run: ./scripts/package_linux_appimage.sh --binary build/ge007 --version "${{ github.event.inputs.version }}" | |
| - name: Verify asset-free | |
| run: ./macos/Scripts/verify_asset_free.sh build/ge007 | |
| - name: Smoke-launch the ROM-free launcher (headless) | |
| run: | | |
| sudo apt-get install -y xvfb | |
| xvfb-run -a env MGB64_APP_SMOKE_FRAMES=30 ./build/ge007 | tee smoke.txt | |
| grep -q "smoke: rendered 30 frames" smoke.txt | |
| - uses: actions/upload-artifact@65c4c4a1ddee5b72f698fdd19549f0f0fb45cf08 # v4 | |
| with: | |
| name: mgb64-linux-${{ github.event.inputs.version }} | |
| path: dist/mgb64-linux-* | |
| windows: | |
| name: Windows app (portable .zip) | |
| runs-on: windows-latest | |
| timeout-minutes: 40 | |
| defaults: | |
| run: | |
| shell: msys2 {0} | |
| steps: | |
| - uses: actions/checkout@34e114876b0b11c390a56381ad16ebd13914f8d5 # v4 | |
| - uses: msys2/setup-msys2@d40200dc2db4c351366b048a9565ad82919e1c24 # v2 | |
| with: | |
| msystem: MINGW64 | |
| update: true | |
| install: >- | |
| mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL2 | |
| mingw-w64-x86_64-pkg-config mingw-w64-x86_64-ninja zip | |
| - name: Build the app (MGB64_APP=ON, Release) | |
| run: | | |
| cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DMGB64_APP=ON -DPORT_VALIDATION_TESTS=OFF | |
| cmake --build build --target ge007 -j | |
| - name: Package portable .zip (ge007.exe + SDL2.dll) | |
| run: ./scripts/package_windows_zip.sh --binary build/ge007.exe --version "${{ github.event.inputs.version }}" | |
| - uses: actions/upload-artifact@65c4c4a1ddee5b72f698fdd19549f0f0fb45cf08 # v4 | |
| with: | |
| name: mgb64-windows-${{ github.event.inputs.version }} | |
| path: dist/mgb64-windows-* |