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474 lines (357 loc) 路 11.1 KB
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#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "Header.h"
static int gameCount = 0;
void createFile(const char* filename) {
FILE* fp = fopen(filename, "rb");
if (fp == NULL) {
fp = fopen(filename, "wb");
if (strcmp(filename, "games.bin") == 0) {
fwrite(&gameCount, sizeof(int), 1, fp);
}
fclose(fp);
}
else {
fclose(fp);
}
}
int showMenu(const char* filename) {
Game* gameArray = (Game*)loadGames(filename);
int choice = 0;
int exitFlag = 0;
do {
system("cls");
printf(" ~ GAME DATABASE ~ \n");
printf("1. Add a new game\n");
printf("2. Display all games\n");
printf("3. Search game by ID\n");
printf("4. Search game by title\n");
printf("5. Sort games by price\n");
printf("6. Update a game\n");
printf("7. Delete a game\n");
printf("8. Change filename\n");
printf("9. Delete file\n");
printf("10. Exit the program\n");
printf("Enter your choice: ");
scanf("%d", &choice);
switch (choice) {
case 1:
addGame(filename, &gameArray);
break;
case 2:
displayAllGames(gameArray);
break;
case 3:
if (gameArray != NULL) {
searchGameById(gameArray);
}
else {
printf("No games in the database.\n");
}
break;
case 4:
if (gameArray != NULL) {
searchGameByTitle(gameArray);
}
else {
printf("No games in the database.\n");
}
break;
case 5:
if (gameArray != NULL) {
sortGamesByPrice(gameArray);
}
else {
printf("No games in the database.\n");
}
break;
case 6:
if (gameArray != NULL) {
updateGame(gameArray, filename);
}
else {
printf("No games in the database.\n");
}
break;
case 7:
if (gameArray != NULL) {
deleteGame(gameArray, filename);
}
else {
printf("No games in the database.\n");
}
break;
case 8:
changeFileName(filename);
break;
case 9:
deleteFile(filename);
exitFlag = 1;
break;
case 10:
exitFlag = 1;
break;
default:
printf("Invalid choice. Please try again.\n");
break;
}
printf("Press Enter to continue...");
getchar();
getchar();
} while (!exitFlag);
if (exitFlag) {
exitProgram(gameArray);
return 10;
}
return choice;
}
void addGame(const char* filename, Game** gameArrayPtr) {
system("cls");
FILE* fp = fopen(filename, "rb+");
if (fp == NULL) {
perror("Error opening the file");
exit(EXIT_FAILURE);
}
fread(&gameCount, sizeof(int), 1, fp);
Game newGame = { 0 };
newGame.id = gameCount + 1;
getchar();
printf("Enter the title of the game: ");
fgets(newGame.title, sizeof(newGame.title), stdin);
newGame.title[strcspn(newGame.title, "\n")] = '\0';
printf("Enter the platform of the game: ");
fgets(newGame.platform, sizeof(newGame.platform), stdin);
newGame.platform[strcspn(newGame.platform, "\n")] = '\0';
printf("Enter the price of the game: ");
scanf("%f", &newGame.price);
fseek(fp, 0, SEEK_END);
fwrite(&newGame, sizeof(Game), 1, fp);
gameCount++;
fseek(fp, 0, SEEK_SET);
fwrite(&gameCount, sizeof(int), 1, fp);
fclose(fp);
printf("New game added.\n");
*gameArrayPtr = (Game*)loadGames(filename);
}
void* loadGames(const char* filename) {
FILE* fp = fopen(filename, "rb");
if (fp == NULL) {
perror("Error opening the file");
return NULL;
exit(EXIT_FAILURE);
}
fread(&gameCount, sizeof(int), 1, fp);
Game* gameArray = (Game*)calloc(gameCount, sizeof(Game));
if (gameArray == NULL) {
printf("Memory allocation failed");
return NULL;
exit(EXIT_FAILURE);
}
fread(gameArray, sizeof(Game), gameCount, fp);
fclose(fp);
return gameArray;
}
void displayAllGames(const Game* gameArray) {
system("cls");
if (gameArray == NULL) {
printf("No games in the database.\n");
return;
}
for (int i = 0; i < gameCount; i++) {
printf("ID: %d\n", (gameArray + i)->id);
printf("Title: %s\n", (gameArray + i)->title);
printf("Platform: %s\n", (gameArray + i)->platform);
printf("Price: $%.2f\n\n", (gameArray + i)->price);
}
}
void searchGameById(const Game* gameArray) {
system("cls");
if (gameCount == 0) {
printf("No games in the database.\n");
return;
}
int searchId;
printf("Enter the ID of the game to search for: ");
scanf("%d", &searchId);
int found = 0;
for (int i = 0; i < gameCount; i++) {
if (searchId == (gameArray + i)->id) {
printf("ID: %d\n", (gameArray + i)->id);
printf("Title: %s\n", (gameArray + i)->title);
printf("Platform: %s\n", (gameArray + i)->platform);
printf("Price: $%.2f\n\n", (gameArray + i)->price);
found = 1;
}
}
if (!found) {
printf("No game found with the provided ID.\n");
}
}
void searchGameByTitle(const Game* gameArray) {
system("cls");
if (gameCount == 0) {
printf("No games in the database.\n");
return;
}
char searchTitle[30];
printf("Enter the title of the game to search for: ");
getchar();
scanf("%29[^\n]", searchTitle);
int found = 0;
for (int i = 0; i < gameCount; i++) {
if (strcmp(searchTitle, (gameArray + i)->title) == 0) {
printf("ID: %d\n", (gameArray + i)->id);
printf("Title: %s\n", (gameArray + i)->title);
printf("Platform: %s\n", (gameArray + i)->platform);
printf("Price: $%.2f\n\n", (gameArray + i)->price);
found = 1;
}
}
if (!found) {
printf("No game found with the provided title.\n");
}
}
void swapGames(Game* game1, Game* game2) {
Game temp = { 0 };
temp = *game1;
*game1 = *game2;
*game2 = temp;
}
void sortGamesByPrice(Game* gameArray) {
system("cls");
if (gameCount == 0) {
printf("No games in the database.\n");
return;
}
for (int i = 0; i < gameCount - 1; i++) {
for (int j = i + 1; j < gameCount; j++) {
if ((gameArray + j)->price < (gameArray + i)->price) {
swapGames((gameArray + i), (gameArray + j));
}
}
}
displayAllGames(gameArray);
}
void updateGame(Game* gameArray, const char* filename) {
system("cls");
if (gameCount == 0) {
printf("No games in the database.\n");
return;
}
FILE* fp = fopen(filename, "rb+");
if (fp == NULL) {
perror("Error opening the file");
exit(EXIT_FAILURE);
}
fseek(fp, sizeof(int), SEEK_CUR);
int searchId;
printf("Enter the ID of the game to update: ");
scanf("%d", &searchId);
int found = 0;
for (int i = 0; i < gameCount; i++) {
if (searchId == (gameArray + i)->id) {
printf("Game found.\n");
Game updatedGame = { 0 };
updatedGame.id = searchId;
getchar();
printf("Enter the new title (current: %s): ", (gameArray + i)->title);
scanf("%29[^\n]", updatedGame.title);
getchar();
printf("Enter the new platform (current: %s): ", (gameArray + i)->platform);
scanf("%19[^\n]", updatedGame.platform);
getchar();
printf("Enter the new price (current: %.2f): ", (gameArray + i)->price);
scanf("%f", &updatedGame.price);
fseek(fp, sizeof(Game) * i, SEEK_CUR);
fwrite(&updatedGame, sizeof(Game), 1, fp);
printf("Game updated.\n");
found = 1;
break;
}
}
if (!found) {
printf("No game found with the provided ID.\n");
}
fclose(fp);
}
void deleteGame(Game* gameArray, const char* filename) {
system("cls");
if (gameCount == 0) {
printf("No games in the database.\n");
return;
}
FILE* fp = fopen(filename, "rb+");
if (fp == NULL) {
perror("Error opening the file");
exit(EXIT_FAILURE);
}
fseek(fp, sizeof(int), SEEK_SET);
int searchId;
printf("Enter the ID of the game to delete (0 to cancel): ");
scanf("%d", &searchId);
if (searchId == 0) {
fclose(fp);
printf("Delete operation canceled.\n");
return;
}
int found = 0;
int counter = 0;
for (int i = 0; i < gameCount; i++) {
if (searchId == (gameArray + i)->id) {
found = 1;
continue;
}
fwrite((gameArray + i), sizeof(Game), 1, fp);
counter++;
}
if (!found) {
printf("No game found with the provided ID.\n");
}
else {
gameCount = counter;
printf("Game deleted.\n");
}
fseek(fp, 0, SEEK_SET);
fwrite(&gameCount, sizeof(int), 1, fp);
fclose(fp);
free(gameArray);
gameArray = (Game*)loadGames(filename);
}
void changeFileName(const char* oldName) {
char newName[20];
printf("Enter the new filename: ");
getchar();
scanf("%19[^\n]", newName);
printf("Are you sure you want to change the filename?\n");
printf("Type \"yes\" to confirm or \"no\" to cancel.\n");
char confirmation[3];
scanf("%2s", confirmation);
if (strcmp("yes", confirmation) == 0) {
if (rename(oldName, newName) == 0) {
printf("Filename changed successfully.\n");
}
else {
printf("Failed to change the filename.\n");
}
}
}
void deleteFile(const char* filename) {
printf("Are you sure you want to delete the file %s?\n", filename);
printf("Type \"yes\" to confirm or \"no\" to cancel.\n");
char confirmation[3];
scanf("%2s", confirmation);
if (strcmp("yes", confirmation) == 0) {
if (remove(filename) == 0) {
printf("File %s deleted successfully.\n", filename);
}
else {
printf("Failed to delete the file %s.\n", filename);
}
}
}
int exitProgram(Game* gameArray) {
free(gameArray);
return 10;
}