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Introduction to iOS 11, Xcode 9 and Swift 4
Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game. -
MVC
Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game. -
Swift Programming Language
Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift. -
More Swift
Paul Hegarty continues his coverage of Swift. -
Drawing
Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views. -
Multitouch
Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching. -
Multiple MVCs, Timer, and Animation
Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation. -
Animation
Paul Hegarty continues his coverage of Animation. -
View Controller Lifecycle and Scroll View
Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scroll view. -
Multithreading and Autolayout
Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout. -
Drag and Drop, Table View, and Collection View
Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView. -
Drag and Drop, Table View, Collection View, and Text Field
Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField. -
Persistence and Documents
Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence. -
Persistence and Documents Demo
Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents. -
Alerts, Notifications, Application Lifecycle
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle. -
More Segues
Paul Hegarty talks about modal, popover, unwind, and embed segues. -
Core Motion and Camera
Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
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Debugging and Xcode Tips and Tricks
Jason Riggs talks about debugging and shares Xcode tips and tricks. -
Github and Source Control Workflow
Junjie Ke covers Github and the source control workflow. -
Instruments
Jason Riggs explains instruments.