Does OpenGL and shaders work in the android build? I tried the same settings as windows but didnt work. 1. Copied shaders to the data folder 2. Edited zelda3.ini to OpenGL and path to shader e.g. lcd3x.glslp 3. Crash [zelda3.ini.txt](https://github.com/Waterdish/zelda3-android/files/14626590/zelda3.ini.txt)
Does OpenGL and shaders work in the android build? I tried the same settings as windows but didnt work.
zelda3.ini.txt