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Copy pathlink_shaders.cmake
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59 lines (50 loc) · 1.89 KB
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Copy pathlink_shaders.cmake
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59 lines (50 loc) · 1.89 KB
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file(GLOB SOURCES
"sprv/*.sprv"
)
set(HEADER "${CMAKE_CURRENT_BINARY_DIR}/sprv/shader.h")
set(CPP "${CMAKE_CURRENT_BINARY_DIR}/sprv/shader.cpp")
file(WRITE ${HEADER}
"#include <cstdint>\n"
"#include <string_view>\n"
"#include <string>\n"
"#include <stdexcept>\n"
"\n"
"struct GothicShader {\n"
" const char* data;\n"
" size_t len;\n"
)
foreach(i ${SOURCES})
get_filename_component(NAME ${i} NAME)
string(REPLACE "." "_" CLEAN_NAME ${NAME})
file(APPEND ${HEADER} " static const GothicShader ${CLEAN_NAME};\n")
endforeach()
file(APPEND ${HEADER} " static GothicShader get(std::string_view name);\n")
file(APPEND ${HEADER} " };\n")
file(APPEND ${HEADER} "inline GothicShader GothicShader::get(std::string_view name) {\n")
foreach(i ${SOURCES})
get_filename_component(NAME ${i} NAME)
string(REPLACE "." "_" CLEAN_NAME ${NAME})
file(APPEND ${HEADER} " if(\"${NAME}\"==name)\n")
file(APPEND ${HEADER} " return ${CLEAN_NAME};\n")
endforeach()
file(APPEND ${HEADER} " throw std::runtime_error(\"shader not found: \"+std::string(name));\n")
file(APPEND ${HEADER} " }\n")
file(WRITE ${CPP}
"#include \"shader.h\"\n")
foreach(i ${SOURCES})
get_filename_component(NAME ${i} NAME)
string(REPLACE "." "_" CLEAN_NAME ${NAME})
file(READ "${i}" SHADER_SPRV HEX)
string(LENGTH ${SHADER_SPRV} SHADER_SPRV_LEN)
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," SHADER_SPRV ${SHADER_SPRV})
file(APPEND ${CPP} "alignas(uint32_t) static const uint8_t SRC_${CLEAN_NAME}[] = {${SHADER_SPRV}};\n")
endforeach()
file(APPEND ${CPP} "\n")
foreach(i ${SOURCES})
get_filename_component(NAME ${i} NAME)
string(REPLACE "." "_" CLEAN_NAME ${NAME})
file(APPEND ${CPP} "const GothicShader GothicShader::${CLEAN_NAME} = {")
file(APPEND ${CPP} "reinterpret_cast<const char*>(SRC_${CLEAN_NAME}),sizeof(SRC_${CLEAN_NAME})")
file(APPEND ${CPP} "};\n")
endforeach()
file(APPEND ${CPP} "\n")