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Enhancement: Secondary fog parameters for fogui panel #1796
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Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 5: TrivialSomething that will take a couple minutes to do; a couple of lines to change.Something that will take a couple minutes to do; a couple of lines to change.Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: GraphicsGraphics-related stuffGraphics-related stuffWhat: UIUI-related issuesUI-related issues
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Priority 3: MediumSomething that should be attempted/looked at for the next release, and done if possible.Something that should be attempted/looked at for the next release, and done if possible.Size 5: TrivialSomething that will take a couple minutes to do; a couple of lines to change.Something that will take a couple minutes to do; a couple of lines to change.Type: EnhancementThis is something that improves upon an already existing thing.This is something that improves upon an already existing thing.What: GraphicsGraphics-related stuffGraphics-related stuffWhat: UIUI-related issuesUI-related issues
What would this enhancement be for?
UI/UX
Describe your enhancement suggestion in more detail
Currently the in-game fogui editor is restricted to a single fog color, with no parameters for the secondary fog blending that env_fog_controller and sky_camera have. It would be convenient to be able to edit these values directly in-game alongside the base fog parameters.