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Copy pathCharacter.java
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83 lines (70 loc) · 1.56 KB
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import java.util.Random;
public class Character {
private int health;
private String type;
private Weapon weapon;
private int coins;
public Character(String newType) {
coins = 5;
setType(newType);
}
public void setCoins(int coins){
this.coins = coins;
}
public int getCoins(){
return coins;
}
public void setHealth(int newHealth){
this.health = newHealth;
}
public int getHealth(){
return health;
}
public int getWeaponValue(){
return weapon.getValue();
}
public void setType(String newType){
this.type = newType;
//sets the weapon and damage based on type
switch (newType) {
case "Player" -> {
weapon = new Weapon("Bronze Sword");
health = 50;
}
case "Bandit" -> {
weapon = new Weapon("Wooden Sword");
health = 15;
}
case "Big Dog" -> {
weapon = new Weapon("Teeth");
health = 25;
}
case "Ogre" -> {
weapon = new Weapon("Axe");
health = 35;
}
}
}
public String getType(){
return type;
}
public void setWeapon(String newWeapon){
weapon.setDamage(newWeapon);
this.weapon = new Weapon(newWeapon);
}
public String getWeaponName(){
return weapon.getName();
}
public int getWeaponDamage(){//sets weapon damage based on current weapon
int weaponDamage = 0;
if(type.equals("Player")){
weaponDamage = weapon.getDamage();
}else{
Random rand = new Random();
while(weaponDamage == 0){
weaponDamage = rand.nextInt(weapon.getDamage()+1);
}
}
return weaponDamage;
}
}