Look what happened to smc. They had only dynamically linked binaries for linux. For what ever reason, the project died, the source became uncompilable and the binaries became unusable.
Yea sure, by jumping through hoops you could restore it.... A statically linked binary should remain playable for a very long time with no maintenance. Quintus mentioned that statically linking could more easilly be part of the build process then appimages or flatpacks.
Yea, build a statically linked version and put it in a simple archive, just as long term insurance that it will not just vanish. Maybe Nintendo will send you a nasty email tomorrow, maybe the lead developer will be hit by a bus, whatever. In theory, it should require little additional effort.
A good example is gridwars. The binary was made in 2006.... in 32bit.... and it still works... even on arch.
Look what happened to smc. They had only dynamically linked binaries for linux. For what ever reason, the project died, the source became uncompilable and the binaries became unusable.
Yea sure, by jumping through hoops you could restore it.... A statically linked binary should remain playable for a very long time with no maintenance. Quintus mentioned that statically linking could more easilly be part of the build process then appimages or flatpacks.
Yea, build a statically linked version and put it in a simple archive, just as long term insurance that it will not just vanish. Maybe Nintendo will send you a nasty email tomorrow, maybe the lead developer will be hit by a bus, whatever. In theory, it should require little additional effort.
A good example is gridwars. The binary was made in 2006.... in 32bit.... and it still works... even on arch.