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game_dir: add exploding after break & item spawning features for env_…
codeql-analysis
#1448:
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8ff2492
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server: physx: fix omitting transparent studiomodel geometry with sol…
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server: add holdable item distance lower limit
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server: rework holdable items physics, make it FPS-independent
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codeql-analysis
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server: apply acceleration instead of force to grabbed physical item
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server: fine-tune item grabbing physics constants to match new densit…
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server: physx: disable gravity for trigger actors to prevent falling …
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codeql-analysis
codeql-analysis
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utils: imagelib: use Mitchell filter for mipmap generation, fix rounding
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utils: pxrad: apply dithering to loaded textures
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utils: pxstudiomdl: apply dithering to textures after loading
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utils: pxstudiomdl: apply dithering to textures after loading
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server: implement better player interaction with holdable props
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Cleaning up legacy OpenGL stuff
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#1432:
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11m 35s
gl-legacy-cleanup
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client: migrate 2D screen-space debug drawing (scissor rects, lightma…
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Integrate Debug Visualizer
codeql-analysis
#1430:
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10m 22s
stevenlafl:debug-visualizer-integrate
stevenlafl:debug-visualizer-integrate
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codeql-analysis
codeql-analysis
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game_shared: workaround PM_PlayerTrace under e2k, where ABI breaks be…
codeql-analysis
#1428:
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game_shared: workaround PM_PlayerTrace under e2k, where ABI breaks between C and C++
codeql-analysis
#1427:
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opened by
a1batross
13m 54s
a1batross:e2k
a1batross:e2k
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codeql-analysis
codeql-analysis
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codeql-analysis
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