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Understanding Targets

TileLang is built on top of TVM, which relies on targets to describe the device you want to compile for. The target determines which code generator is used (CUDA, HIP, Metal, LLVM, …) and allows you to pass device-specific options such as GPU architecture flags. This page summarises how to pick and customise a target when compiling TileLang programs.

Common target strings

TileLang ships with a small set of common targets; each accepts the full range of TVM options so you can fine-tune the generated code. The most frequent choices are listed below:

Base name Description
auto Detects CUDA → HIP → Metal in that order. Useful when running the same script across machines.
cuda NVIDIA GPUs. Supports options such as -arch=sm_80, -max_num_threads=1024, etc.
cutedsl NVIDIA CUTLASS/CuTe DSL backend. Requires nvidia-cutlass-dsl. cuda options can also be applied to this target.
hip AMD GPUs via ROCm. Options like -mcpu=gfx90a can be appended.
metal Apple Silicon GPUs (arm64 Macs).
llvm CPU execution; accepts the standard TVM LLVM switches.
riscv Structured MLIR pipeline for RISC-V execution. Intended for MLIR lowering through Buddy/LLVM and native RVV execution.
webgpu Browser / WebGPU runtimes.
c Emit plain C source for inspection or custom toolchains.

To add options, append them after the base name, separated by spaces. For example:

target = "cuda -arch=sm_90"
kernel = tilelang.compile(func, target=target, execution_backend="cython")
# or
@tilelang.jit(target=target)
def compiled_kernel(*args):
    return func(*args)

The same convention works for HIP, LLVM, or the RISC-V MLIR backend (e.g. hip -mcpu=gfx940, llvm -mtriple=x86_64-linux-gnu, riscv -mtriple=riscv64-unknown-linux-gnu).

RISC-V structured backend

TileLang also exposes a structured MLIR-backed backend for RISC-V bring-up:

kernel = tilelang.compile(func, target="riscv")

This path is intentionally different from the CUDA/HIP/Metal backends:

  • TileLang lowers TIR into a structured MLIR module.
  • The Python runtime adapter then lowers through mlir-opt/mlir-translate/llc.
  • Native execution can target a real RISC-V machine by setting up an LLVM/MLIR toolchain and a native RISC-V C/C++ toolchain.

The intended shared path here is TileLang -> MLIR Linalg -> MLIR vector/RVV lowering. This document does not assume shared Triton frontend lowering passes; the commonality starts at the Linalg/downstream MLIR pipeline.

For SG2044-style native bring-up, the practical environment variables are:

export TILELANG_RISCV_LLVM_ROOT=/path/to/buddy-llvm-build
export Z3_ROOT=/path/to/z3-install-prefix
export CC=/path/to/gcc
export CXX=/path/to/g++

On mixed developer hosts you can still use target="riscv" for compilation artifact export without executing on the local machine.

Scope and limitations

The validated path today is a maintainable native bring-up path, not a claim that every TileLang program is already supported on RISC-V.

  • the verified flow is TileLang -> MLIR Linalg -> MLIR lowering -> native host adapter -> SG2044 execution
  • x86 is sufficient for source review and compiler-path review, but not for RVV execution validation
  • first-time optional Torch DLPack extension builds can be avoided with TVM_FFI_DISABLE_TORCH_C_DLPACK=1
  • use target="riscv" as the only supported target spelling for this backend

Advanced: Specify Exact Hardware

When you already know the precise GPU model, you can encode it in the target string—either via -arch=sm_XX or by using one of TVM’s pre-defined target tags such as nvidia/nvidia-h100. Supplying this detail is optional for TileLang in general use, but it becomes valuable when the TVM cost model is enabled (e.g. during autotuning). The cost model uses the extra attributes to make better scheduling predictions. If you skip this step (or do not use the cost model), generic targets like cuda or auto are perfectly fine.

All CUDA compute capabilities recognised by TVM’s target registry are listed below. Pick the one that matches your GPU and append it to the target string or use the corresponding target tag—for example nvidia/nvidia-a100.

Architecture GPUs (examples)
sm_20 nvidia/tesla-c2050, nvidia/tesla-c2070
sm_21 nvidia/nvs-5400m, nvidia/geforce-gt-520
sm_30 nvidia/quadro-k5000, nvidia/geforce-gtx-780m
sm_35 nvidia/tesla-k40, nvidia/quadro-k6000
sm_37 nvidia/tesla-k80
sm_50 nvidia/quadro-k2200, nvidia/geforce-gtx-950m
sm_52 nvidia/tesla-m40, nvidia/geforce-gtx-980
sm_53 nvidia/jetson-tx1, nvidia/jetson-nano
sm_60 nvidia/tesla-p100, nvidia/quadro-gp100
sm_61 nvidia/tesla-p4, nvidia/quadro-p6000, nvidia/geforce-gtx-1080
sm_62 nvidia/jetson-tx2
sm_70 nvidia/nvidia-v100, nvidia/quadro-gv100
sm_72 nvidia/jetson-agx-xavier
sm_75 nvidia/nvidia-t4, nvidia/quadro-rtx-8000, nvidia/geforce-rtx-2080
sm_80 nvidia/nvidia-a100, nvidia/nvidia-a30
sm_86 nvidia/nvidia-a40, nvidia/nvidia-a10, nvidia/geforce-rtx-3090
sm_87 nvidia/jetson-agx-orin-32gb, nvidia/jetson-agx-orin-64gb
sm_89 nvidia/geforce-rtx-4090
sm_90a nvidia/nvidia-h100 (DPX profile)
sm_100a nvidia/nvidia-b100

Refer to NVIDIA’s CUDA GPUs page or the TVM source (3rdparty/tvm/src/target/tag.cc) for the latest mapping between devices and compute capabilities.

Creating targets programmatically

If you prefer working with TVM’s Target objects, TileLang exposes the helper tilelang.utils.target.determine_target (returns a canonical target string by default, or the Target object when return_object=True):

from tilelang.utils.target import determine_target

tvm_target = determine_target("cuda -arch=sm_80", return_object=True)
kernel = tilelang.compile(func, target=tvm_target)

You can also build targets directly through TVM:

from tvm.target import Target

target = Target("cuda", host="llvm")
target = target.with_host(Target("llvm -mcpu=skylake"))

TileLang accepts either str or Target inputs; internally they are normalised and cached using the canonical string representation. In user code we strongly recommend passing target strings rather than tvm.target.Target instances—strings keep cache keys compact and deterministic across runs, whereas constructing fresh Target objects may lead to slightly higher hashing overhead or inconsistent identity semantics.

Discovering supported targets in code

Looking for a quick reminder of the built-in base names and their descriptions? Use:

from tilelang.utils.target import describe_supported_targets

for name, doc in describe_supported_targets().items():
    print(f"{name:>6}: {doc}")

This helper mirrors the table above and is safe to call at runtime (for example when validating CLI arguments).

Troubleshooting tips

  • If you see Target cuda -arch=sm_80 is not supported, double-check the spellings and that the option is valid for TVM. Any invalid switch will surface as a target-construction error.
  • Runtime errors such as “no kernel image is available” usually mean the -arch flag does not match the GPU you are running on. Try dropping the flag or switching to the correct compute capability.
  • When targeting multiple environments, use auto for convenience and override with an explicit string only when you need architecture-specific tuning.
  • If target="riscv" fails during configuration with a Z3 lookup error, set Z3_ROOT to a local Z3 install prefix; the z3-solver Python wheel is not available on every architecture.