A multiplayer post-apocalyptic survival game where players fight to reclaim real-world territories from zombies.
- Persistent world based on real geography (250 countries, 150,000+ cities)
- Hybrid architecture: Backend (Node.js) + Game Servers (Unity/FishNet)
- Territory liberation system with global progression
- Safe zones and instanced missions
- Character progression and customization
- Purpose: Handles persistent data, authentication, world state
- Tech: Node.js, Express, PostgreSQL, Prisma, JWT
- Port: 3000
- Status: ✅ COMPLETE
- Purpose: Real-time gameplay, physics, combat
- Tech: Unity 2022.3 LTS, Fish-Networking
- Port: 7770
- Status: 🔄 IN DEVELOPMENT
- Platform: PC (expandable to mobile)
- View: Third-person (First-person planned)
- Status: 🔄 IN DEVELOPMENT
- Launch game → Main Menu
- Login/Register → Backend authentication
- Character Selection/Creation
- Tutorial (new characters)
- Safe Zone (social hub)
- Mission Selection → Instance gameplay
- Return to Safe Zone → Progress saved
- Incremental development - playable at each milestone
- Network-first design - everything synchronized
- Real geography for immersion
- Community-driven territory liberation