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script.js
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454 lines (359 loc) · 14.5 KB
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const levelContainer = document.getElementById('level-container')
const startButton = document.getElementById("start-button")
const resetButton = document.getElementById('reset-button')
const inputDifficultyBox = document.getElementById('difficulty-input')
const inputAmountOfCollumns = document.getElementById('amount-of-columns')
const inputAmountOfRows = document.getElementById('amount-of-rows')
let stat_clicksMade = parseInt(localStorage.getItem('stat_clicksMade')) || 0;
let stat_gamesWon = parseInt(localStorage.getItem('stat_gamesWon')) || 0;
let stat_gamesLost = parseInt(localStorage.getItem('stat_gamesLost')) || 0;
let stat_totalTimeSpentMn = parseInt(localStorage.getItem('stat_totalTimeSpentMn')) || 0;
let stat_totalTimeSpentMnAfterComma = parseInt(localStorage.getItem('stat_totalTimeSpentMnAfterComma')) || 0;
let stat_lastTimeTotal = parseFloat(localStorage.getItem('stat_lastTimeTotal')) || 0;
let currentSessionStartTime = 0;
if (!localStorage.getItem('stat_clicksMade')) {
localStorage.setItem('stat_clicksMade', stat_clicksMade);
}
if (!localStorage.getItem('stat_gamesWon')) {
localStorage.setItem('stat_gamesWon', stat_gamesWon);
}
if (!localStorage.getItem('stat_gamesLost')) {
localStorage.setItem('stat_gamesLost', stat_gamesLost);
}
if (!localStorage.getItem('stat_totalTimeSpentMn')) {
localStorage.setItem('stat_totalTimeSpentMn', stat_totalTimeSpentMn);
}
if (!localStorage.getItem('stat_totalTimeSpentMnAfterComma')) {
localStorage.setItem('stat_totalTimeSpentMnAfterComma', stat_totalTimeSpentMnAfterComma)
}
if (!localStorage.getItem('stat_lastTimeTotal')) {
localStorage.setItem('stat_lastTimeTotal', stat_lastTimeTotal)
}
let moves = 0
let amountOfNumbersAdded = 0
let maxMovesNumber = 0
let amountOfColumns = 0
let amountOfRows = 0
let fieldGeneral = []
const movesDone = document.createElement('p')
const maxMoves = document.createElement('p')
levelContainer.style.display = 'none'
function renderGame() {
amountOfColumns = parseInt(inputAmountOfCollumns.value);
amountOfRows = parseInt(inputAmountOfRows.value);
maxMovesNumber = parseInt(inputDifficultyBox.value);
amountOfNumbersAdded = inputDifficultyBox.value
fieldGeneral = new Array(amountOfColumns * amountOfRows).fill(0);
genLevel()
moves = 0
levelContainer.innerHTML = ''
const nameOfLevelContainer = document.createElement('p')
nameOfLevelContainer.innerHTML = `Overload`
levelContainer.appendChild(nameOfLevelContainer)
startButton.style.display = 'none'
inputDifficultyBox.style.display = 'none'
inputAmountOfCollumns.style.display = 'none'
inputAmountOfRows.style.display = 'none'
maxMoves.innerHTML = `Max Moves: ${maxMovesNumber}`
levelContainer.appendChild(maxMoves)
movesDone.innerHTML = `Moves Done: ${moves}`
levelContainer.appendChild(movesDone)
fieldGeneral.forEach((value, index) => {
renderButton(value, index)
})
}
startButton.addEventListener('click', () => {
renderGame()
startTimer()
});
function renderButton(number, index) {
const buttonFieldContainer = document.createElement('div');
buttonFieldContainer.style.display = 'inline-block';
buttonFieldContainer.style.margin = '5px';
const reactorbutton = document.createElement('button');
reactorbutton.innerHTML = `${number}`;
reactorbutton.className = `${number}`;
reactorbutton.classList.add('reactorfunction')
reactorbutton.dataset.index = index;
buttonFieldContainer.appendChild(reactorbutton);
levelContainer.appendChild(buttonFieldContainer);
if ((index + 1) % amountOfColumns === 0) {
levelContainer.appendChild(document.createElement('br'));
}
levelContainer.style.display = 'inline-block';
}
levelContainer.addEventListener('click', (e) => {
if (e.target.classList.contains('reactorfunction')) {
calculateSurroundingReactors( e.target, e.target.dataset.index)
moves ++
checkCompleted()
checkMoves()
movesDone.innerHTML = `Moves Done: ${moves}`
stat_clicksMade ++
localStorage.setItem("stat_clicksMade", stat_clicksMade)
}
});
function calculateSurroundingReactors(button, buttonNumber) {
buttonNumber = parseInt(buttonNumber)
let buttonLeft = null
let buttonRight = null
let buttonAbove = null
let buttonBelow = null
if (buttonNumber === 0 || buttonNumber % amountOfColumns === 0) {
buttonLeft = null
} else {
buttonLeft = document.querySelector(`.reactorfunction[data-index="${buttonNumber - 1}"]`);
}
if (buttonNumber === amountOfColumns * amountOfRows - 1 || (buttonNumber + 1) % amountOfColumns === 0) {
buttonRight = null;
} else {
buttonRight = document.querySelector(`.reactorfunction[data-index="${buttonNumber + 1}"]`);
}
if (buttonNumber < amountOfColumns) {
buttonAbove = null
} else {
buttonAbove = document.querySelector(`.reactorfunction[data-index="${buttonNumber - amountOfColumns}"]`);
}
if (buttonNumber >= amountOfColumns * (amountOfRows - 1)) {
buttonBelow = null
} else {
buttonBelow = document.querySelector(`.reactorfunction[data-index="${buttonNumber + amountOfColumns}"]`);
}
if (button.classList.contains('0') === false) {
if (button.innerHTML > 0) {
button.innerHTML = `${button.innerHTML - 1}`
}
if (buttonAbove && buttonAbove.innerHTML > 0) {
buttonAbove.innerHTML = `${buttonAbove.innerHTML - 1}`
}
if (buttonBelow && buttonBelow.innerHTML > 0) {
buttonBelow.innerHTML = `${buttonBelow.innerHTML - 1}`
}
if (buttonLeft && buttonLeft.innerHTML > 0) {
buttonLeft.innerHTML = `${buttonLeft.innerHTML - 1}`
}
if (buttonRight && buttonRight.innerHTML > 0) {
buttonRight.innerHTML = `${buttonRight.innerHTML - 1}`
}
if (button.innerHTML === '0') {
button.classList.add('0')
}
} else {
button.innerHTML = '0'
}
}
function checkCompleted() {
const buttonsInField = levelContainer.getElementsByTagName('button')
let allZero = true;
for (let i = 0; i < buttonsInField.length; i++) {
if (buttonsInField[i].innerHTML !== "0") {
allZero = false;
break;
}
}
if (allZero) {
completedLevel()
}
}
function completedLevel() {
levelContainer.innerHTML = 'You solved the puzzle!';
pauseTimer(); // This will save the current session time
stat_gamesWon++;
localStorage.setItem('stat_gamesWon', stat_gamesWon);
// Reset the display timer but keep the accumulated time
hour = 0;
minute = 0;
second = 0;
count = 0;
document.getElementById('hr').innerHTML = "00";
document.getElementById('min').innerHTML = "00";
document.getElementById('sec').innerHTML = "00";
document.getElementById('count').innerHTML = "00";
}
resetButton.addEventListener('click', reset)
function reset() {
resetTimer()
window.location.reload()
}
function checkMoves() {
if (maxMovesNumber +1 === moves) {
levelContainer.innerHTML = 'You did too much moves, try again!'
pauseTimer()
localStorage.setItem('stat_gamesLost', stat_gamesLost)
stat_gamesLost ++
}
}
function genLevel() {
let operationsPerformed = 0;
const maxOperations = maxMovesNumber;
while (operationsPerformed < maxOperations) {
let randomNumber = Math.floor(Math.random() * fieldGeneral.length);
// Skip if center is already at max (9)
if (fieldGeneral[randomNumber] >= 9) continue;
// Check neighbors (skip if any neighbor is at max)
if ((randomNumber % amountOfColumns !== 0 && fieldGeneral[randomNumber - 1] >= 9) || // left
((randomNumber + 1) % amountOfColumns !== 0 && fieldGeneral[randomNumber + 1] >= 9) || // right
(randomNumber >= amountOfColumns && fieldGeneral[randomNumber - amountOfColumns] >= 9) || // above
(randomNumber < fieldGeneral.length - amountOfColumns && fieldGeneral[randomNumber + amountOfColumns] >= 9) // below
) {
continue;
}
// Increment center and valid neighbors
fieldGeneral[randomNumber] += 1;
if (randomNumber % amountOfColumns !== 0) fieldGeneral[randomNumber - 1] += 1; // left
if ((randomNumber + 1) % amountOfColumns !== 0) fieldGeneral[randomNumber + 1] += 1; // right
if (randomNumber >= amountOfColumns) fieldGeneral[randomNumber - amountOfColumns] += 1; // above
if (randomNumber < fieldGeneral.length - amountOfColumns) fieldGeneral[randomNumber + amountOfColumns] += 1; // below
operationsPerformed++;
}
}
document.addEventListener('DOMContentLoaded', function() {
// Rules modal handling
document.querySelector('.rules-button').addEventListener('click', function() {
document.getElementById('rules-modal').style.display = 'block';
document.getElementById('rules-overlay').style.display = 'block';
});
document.getElementById('close-rules').addEventListener('click', function() {
document.getElementById('rules-modal').style.display = 'none';
document.getElementById('rules-overlay').style.display = 'none';
});
document.getElementById('rules-overlay').addEventListener('click', function() {
document.getElementById('rules-modal').style.display = 'none';
this.style.display = 'none';
});
// Stats modal handling
document.querySelector('.stats-button').addEventListener('click', function() {
const totalTime = parseFloat(localStorage.getItem('stat_lastTimeTotal')) || 0;
const hours = Math.floor(totalTime / 60);
const minutes = Math.floor(totalTime % 60);
const seconds = Math.floor((totalTime * 60) % 60);
document.getElementById('stats-modal').style.display = 'block';
document.getElementById('stats-overlay').style.display = 'block';
document.getElementById('stat-text').innerHTML = `
<h3>Statistics:</h3>
<p>Clicks Made: ${localStorage.getItem('stat_clicksMade') || 0}</p>
<p>Games Won: ${localStorage.getItem('stat_gamesWon') || 0}</p>
<p>Games Lost: ${localStorage.getItem('stat_gamesLost') || 0}</p>
<p>Total Time Spent Ingame: ${hours > 0 ? hours + 'h ' : ''}${minutes}m ${seconds}s</p>
`;
});
document.getElementById('close-stats').addEventListener('click', function() {
document.getElementById('stats-modal').style.display = 'none';
document.getElementById('stats-overlay').style.display = 'none';
});
document.getElementById('stats-overlay').addEventListener('click', function() {
document.getElementById('stats-modal').style.display = 'none';
this.style.display = 'none';
});
});
// ------------ STOPWATCH ------------
let hour = 0;
let minute = 0;
let second = 0;
let count = 0;
let fractionalPart = 0;
let timer = false
function startTimer() {
if (!timer) {
timer = true;
currentSessionStartTime = Date.now(); // Record when this session started
stopWatch();
}
}
function pauseTimer() {
if (timer) {
timer = false;
// Calculate how much time elapsed in this session (in seconds)
const sessionSeconds = (Date.now() - currentSessionStartTime) / 1000;
// Add to total time (convert to minutes)
stat_lastTimeTotal += sessionSeconds / 60;
// Store updated total
localStorage.setItem("stat_lastTimeTotal", stat_lastTimeTotal.toString());
// Also update the separate display values
const totalMinutes = stat_lastTimeTotal;
localStorage.setItem("stat_totalTimeSpentMn", Math.floor(totalMinutes));
localStorage.setItem('stat_totalTimeSpentMnAfterComma', (totalMinutes % 1).toFixed(2));
}
}
function resetTimer() {
pauseTimer(); // This will save the current session time
// Reset display timer
hour = 0;
minute = 0;
second = 0;
count = 0;
document.getElementById('hr').innerHTML = "00";
document.getElementById('min').innerHTML = "00";
document.getElementById('sec').innerHTML = "00";
document.getElementById('count').innerHTML = "00";
// Don't reset stat_lastTimeTotal - we want to keep accumulating
}
function stopWatch() {
if (timer) {
count++;
if (count == 100) {
second++;
count = 0;
}
if (second == 60) {
minute++;
second = 0;
}
if (minute == 60) {
hour++;
minute = 0;
second = 0;
}
fractionalPart = second / 60;
let hrString = hour;
let minString = minute;
let secString = second;
let countString = count;
if (hour < 10) {
hrString = "0" + hrString;
}
if (minute < 10) {
minString = "0" + minString;
}
if (second < 10) {
secString = "0" + secString;
}
if (count < 10) {
countString = "0" + countString;
}
document.getElementById('hr').innerHTML = hrString;
document.getElementById('min').innerHTML = minString;
document.getElementById('sec').innerHTML = secString;
document.getElementById('count').innerHTML = countString;
setTimeout(stopWatch, 10);
}
}
// ------------ STYLE CHECKER ------------
// Function to check and style buttons based on their value
function styleNumberButtons() {
const buttons = document.querySelectorAll('.reactorfunction');
buttons.forEach(button => {
// Remove all number classes first
for (let i = 0; i <= 10; i++) {
button.classList.remove(i.toString());
}
// Get the numeric value (handles cases where there might be whitespace)
const value = parseInt(button.textContent.trim());
// Add the appropriate class if the value is between 0-10
if (!isNaN(value) && value >= 0 && value <= 10) {
button.classList.add(value.toString());
}
});
}
// Run the check ini
// tially
styleNumberButtons();
// Set up periodic checking (every 500ms)
setInterval(styleNumberButtons, 500);
// Optional: Also check whenever a button is clicked
document.addEventListener('click', function(e) {
if (e.target.classList.contains('reactorfunction')) {
// Small delay to allow the innerHTML to update first
setTimeout(styleNumberButtons, 50);
}
});