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71 lines (68 loc) · 2.36 KB
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--Attribute Bomb
--modified by GameMaster (GM)
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_F)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_START)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
e2:SetCondition(s.condition)
c:RegisterEffect(e2)
e1:SetLabelObject(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function s.condition(e)
local tc=e:GetHandler():GetEquipTarget()
return Duel.GetAttacker()==tc or Duel.GetAttackTarget()==tc
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,562)
local rc=Duel.AnnounceAttribute(tp,1,0xffff)
e:GetLabelObject():SetLabel(rc)
e:GetHandler():SetHint(CHINT_ATTRIBUTE,rc)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local q=e:GetLabel()
local c=e:GetHandler():GetEquipTarget()
local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end
if chk==0 then return tc and tc:IsAttribute(q) end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,tp,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler():GetEquipTarget()
local tc=Duel.GetAttacker()
if tc==c then tc=Duel.GetAttackTarget() end
if tc:IsRelateToBattle() then Duel.Damage(1-tp,1000,REASON_EFFECT) end
end