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65 lines (65 loc) · 2 KB
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--Neutralization Spell
local s,id=GetID()
function s.initial_effect(c)
--Activate(summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON)
e1:SetCondition(s.condition1)
e1:SetCost(s.cost1)
e1:SetTarget(s.target1)
e1:SetOperation(s.activate1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e3)
--Activate(effect)
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_TOHAND)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetType(EFFECT_TYPE_ACTIVATE)
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(s.condition2)
e4:SetCost(s.cost1)
e4:SetTarget(s.target2)
e4:SetOperation(s.activate2)
c:RegisterEffect(e4)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0
end
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,#eg,0,0)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.SendtoHand(eg,nil,REASON_EFFECT)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsAbleToHand() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,1,0,0)
end
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
local ec=re:GetHandler()
Duel.NegateActivation(ev)
if ec:IsRelateToEffect(re) then
ec:CancelToGrave()
Duel.SendtoHand(eg,nil,REASON_EFFECT)
end
end