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--Golden Castle of Stromberg
--modified by GameMaster
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Discard half deck
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.condition103)
e2:SetCountLimit(1)
e2:SetOperation(s.mtop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_REPEAT)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
--Cannot Normal Summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_SUMMON)
e4:SetTargetRange(1,0)
c:RegisterEffect(e4)
--Opponent's monsters must attack
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_MUST_ATTACK)
e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(0,LOCATION_MZONE)
c:RegisterEffect(e5)
--Destroy monsters
local e6=Effect.CreateEffect(c)
e6:SetCategory(CATEGORY_DESTROY)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetRange(LOCATION_SZONE)
e6:SetCode(EVENT_ATTACK_ANNOUNCE)
e6:SetCondition(s.atkcon)
e6:SetTarget(s.atktg)
e6:SetOperation(s.atkop)
c:RegisterEffect(e6)
--indes
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetRange(LOCATION_SZONE)
e7:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e7:SetValue(s.indval)
c:RegisterEffect(e7)
--Cannot End
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_FIELD)
e8:SetCode(EFFECT_CANNOT_EP)
e8:SetRange(LOCATION_SZONE)
e8:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e8:SetTargetRange(0,1)
e8:SetCondition(s.batcon)
c:RegisterEffect(e8)
end
function s.condition103(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.costfilter(c)
return c:IsAbleToGrave()
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
local g2=Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)
if g2==0 or g2%2~=0 then Duel.Destroy(e:GetHandler(),REASON_RULE) return end
local gc=Duel.GetMatchingGroup(s.costfilter,1-tp,LOCATION_DECK,0,nil):RandomSelect(1-tp,math.floor(g2/2))
Duel.SendtoGrave(gc,REASON_COST)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
and Duel.GetCurrentPhase()~=PHASE_DRAW
and Duel.GetCurrentPhase()~=PHASE_STANDBY
and Duel.GetCurrentPhase()~=PHASE_BATTLE
and Duel.GetCurrentPhase()~=PHASE_MAIN2
and Duel.GetCurrentPhase()~=PHASE_END
end
function s.filter(c,e,tp)
return c:GetLevel()<=4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_DECK) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=g:RandomSelect(tp,1):GetFirst()
if Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP_ATTACK)==0 then return end
c:SetCardTarget(g2)
--Must Attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MUST_ATTACK)
g2:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_EP)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetCondition(s.becon)
g2:RegisterEffect(e3)
Duel.SpecialSummonComplete()
end
end
function s.becon(e)
return e:GetHandler():CanAttack()
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsOnField() and tg:IsDestructable() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
local dam=tg:GetAttack()
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:CanAttack() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then
Duel.Destroy(tc,REASON_EFFECT)
Duel.Damage(1-tp,tc:GetAttack()/2,REASON_EFFECT)
end
end
function s.indval(e,re)
return re:GetOwner():IsType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
end
function s.batfilter(c)
return c:CanAttack()
end
function s.batcon(e)
return Duel.IsExistingMatchingCard(s.batfilter,tp,0,LOCATION_MZONE,1,nil)
end