Background
Orbital positions of every object near the player is sent multiple times per seconds to allow for orbital calculations. This is not neccecary as the project uses local space on the client. Since every map object is a ingame object as well, the server sends more data than it needs to for the player to know where it should be in the world.
Proposal
Map and ingame objects should be separated. Maps and orbits should be exactly the same as they are on the server without the client manually updating them to reduce desyncs.
Additional context
This is a part of OpenHellion/Server#1.
Background
Orbital positions of every object near the player is sent multiple times per seconds to allow for orbital calculations. This is not neccecary as the project uses local space on the client. Since every map object is a ingame object as well, the server sends more data than it needs to for the player to know where it should be in the world.
Proposal
Map and ingame objects should be separated. Maps and orbits should be exactly the same as they are on the server without the client manually updating them to reduce desyncs.
Additional context
This is a part of OpenHellion/Server#1.