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103 lines (89 loc) · 4.42 KB
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pub fn build(b: *Build) void {
const target: ResolvedTarget = b.standardTargetOptions(.{});
const optimize: OptimizeMode = b.standardOptimizeOption(.{});
const mod: *Module = b.addModule("seq_zig", .{
.root_source_file = b.path("src/root.zig"),
.target = target,
.optimize = optimize,
});
const exe: *Compile = b.addExecutable(.{
.name = "seq_zig",
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
.error_tracing = true,
.imports = &.{
.{ .name = "seq_zig", .module = mod },
},
}),
});
// This declares intent for the executable to be installed into the
// install prefix when running `zig build` (i.e. when executing the default
// step). By default the install prefix is `zig-out/` but can be overridden
// by passing `--prefix` or `-p`.
b.installArtifact(exe);
// This creates a top level step. Top level steps have a name and can be
// invoked by name when running `zig build` (e.g. `zig build run`).
// This will evaluate the `run` step rather than the default step.
// For a top level step to actually do something, it must depend on other
// steps (e.g. a Run step, as we will see in a moment).
const run_step: *Step = b.step("run", "Run the app");
// This creates a RunArtifact step in the build graph. A RunArtifact step
// invokes an executable compiled by Zig. Steps will only be executed by the
// runner if invoked directly by the user (in the case of top level steps)
// or if another step depends on it, so it's up to you to define when and
// how this Run step will be executed. In our case we want to run it when
// the user runs `zig build run`, so we create a dependency link.
const run_cmd: *Run = b.addRunArtifact(exe);
run_step.dependOn(&run_cmd.step);
// By making the run step depend on the default step, it will be run from the
// installation directory rather than directly from within the cache directory.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// Creates an executable that will run `test` blocks from the provided module.
// Here `mod` needs to define a target, which is why earlier we made sure to
// set the releative field.
const mod_tests: *Compile = b.addTest(.{
.root_module = mod,
});
// A run step that will run the test executable.
const run_mod_tests: *Run = b.addRunArtifact(mod_tests);
// Creates an executable that will run `test` blocks from the executable's
// root module. Note that test executables only test one module at a time,
// hence why we have to create two separate ones.
const exe_tests: *Compile = b.addTest(.{
.root_module = exe.root_module,
});
// A run step that will run the second test executable.
const run_exe_tests: *Run = b.addRunArtifact(exe_tests);
// A top level step for running all tests. dependOn can be called multiple
// times and since the two run steps do not depend on one another, this will
// make the two of them run in parallel.
const test_step: *Step = b.step("test", "Run tests");
test_step.dependOn(&run_mod_tests.step);
test_step.dependOn(&run_exe_tests.step);
// Just like flags, top level steps are also listed in the `--help` menu.
//
// The Zig build system is entirely implemented in userland, which means
// that it cannot hook into private compiler APIs. All compilation work
// orchestrated by the build system will result in other Zig compiler
// subcommands being invoked with the right flags defined. You can observe
// these invocations when one fails (or you pass a flag to increase
// verbosity) to validate assumptions and diagnose problems.
//
// Lastly, the Zig build system is relatively simple and self-contained,
// and reading its source code will allow you to master it.
}
const std = @import("std");
const Build = std.Build;
const OptimizeMode = std.builtin.OptimizeMode;
const ResolvedTarget = std.Build.ResolvedTarget;
const Module = std.Build.Module;
const Step = std.Build.Step;
const Compile = Step.Compile;
const Run = Step.Run;