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feat: update EnvFlag materials for fire spread and burn flags for improved clarity
1 parent e248351 commit 056a165

1 file changed

Lines changed: 3 additions & 3 deletions

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  • src/main/java/cn/lunadeer/dominion/api/dtos/flag

src/main/java/cn/lunadeer/dominion/api/dtos/flag/Flags.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -41,11 +41,11 @@ public class Flags {
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// natural
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public static final EnvFlag FIRE_SPREAD
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= new EnvFlag("fire_spread", "Fire Spread", "Prevent fire spread in dominion.", false, true, Material.CAMPFIRE);
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= new EnvFlag("fire_spread", "Fire Spread", "Prevent fire spread in dominion.", false, true, Material.FLINT_AND_STEEL);
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public static final EnvFlag BURN_BLOCK
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= new EnvFlag("burn_block", "Burn Block", "Whether blocks can burn.", false, true, Material.FIRE);
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= new EnvFlag("burn_block", "Burn Block", "Whether blocks can burn.", false, true, Material.FIRE_CHARGE);
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public static final EnvFlag BURN_ENTITY
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= new EnvFlag("burn_entity", "Burn Entity", "Whether entity can burn or take high-temperature damage (not including player).", false, true, Material.FIRE_CHARGE);
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= new EnvFlag("burn_entity", "Burn Entity", "Whether entity can burn or take high-temperature damage (not including player).", false, true, Material.CAMPFIRE);
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public static final EnvFlag FLOW_IN_PROTECTION
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= new EnvFlag("flow_in_protection", "Flow In", "Prevent external water/lava flow into dominion.", false, true, Material.WATER_BUCKET);
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public static final EnvFlag GRAVITY_BLOCK

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