Skip to content

Latest commit

 

History

History
56 lines (40 loc) · 1.71 KB

File metadata and controls

56 lines (40 loc) · 1.71 KB

Key Concepts

  1. Hard Hands vs. Soft Hands:

    • Hard Hand: A hand without an Ace or where the Ace counts as 1 (e.g., 10-6).
    • Soft Hand: A hand with an Ace counted as 11 (e.g., Ace-7).
  2. Dealer's Upcard: The card that the dealer shows. This is crucial for making decisions.

  3. Player's Total: The sum of the player's cards.


Basic Strategy Guidelines

Here are the general rules for making decisions based on your hand and the dealer's upcard:

When to Hit or Stand

  • Hard Totals:

    • 8 or less: Always hit.
    • 9: Hit if the dealer shows 2-6; otherwise, hit.
    • 10: Double if the dealer shows 2-9; otherwise, hit.
    • 11: Double if the dealer shows 2-10; hit against an Ace.
    • 12: Stand if the dealer shows 4-6; otherwise, hit.
    • 13-16: Stand if the dealer shows 2-6; otherwise, hit.
    • 17 or more: Always stand.
  • Soft Totals:

    • Ace-2 or Ace-3: Hit if the dealer shows 4-6; otherwise, hit.
    • Ace-4 or Ace-5: Double if the dealer shows 4-6; otherwise, hit.
    • Ace-6: Double if the dealer shows 3-6; otherwise, hit.
    • Ace-7: Stand if the dealer shows 2, 7, or 8; double if the dealer shows 3-6; otherwise, hit.
    • Ace-8 or Ace-9: Always stand.

When to Double Down

  • Double down when you have:
    • 10 against a dealer's 2-9.
    • 11 against a dealer's 2-10.
    • 9 against a dealer's 3-6.

When to Split Pairs

  • Always split:
    • Aces and 8s.
  • Never split:
    • 10s or 5s.
  • Split:
    • 2s and 3s against a dealer's 2-7.
    • 4s against a dealer's 5-6.
    • 6s against a dealer's 2-6.
    • 7s against a dealer's 2-7.