Given a texture (as atlas) and you need to generate mipmaps for it.
You can't just generate mipmaps because of visual artifacts (neighbour images are overlapping each other).
So you need to generate mipmaps for each image of atlas by one.
Note, that texture can be layered (sampler2DArray)
Given a texture (as atlas) and you need to generate mipmaps for it.
You can't just generate mipmaps because of visual artifacts (neighbour images are overlapping each other).
So you need to generate mipmaps for each image of atlas by one.
Note, that texture can be layered (sampler2DArray)