diff --git a/Assets/Gothic-Core/Scripts/Adapters/UI/StatusBars/StatusBarAdapter.cs b/Assets/Gothic-Core/Scripts/Adapters/UI/StatusBars/StatusBarAdapter.cs index f75897f2a..bb8843b9e 100644 --- a/Assets/Gothic-Core/Scripts/Adapters/UI/StatusBars/StatusBarAdapter.cs +++ b/Assets/Gothic-Core/Scripts/Adapters/UI/StatusBars/StatusBarAdapter.cs @@ -63,6 +63,8 @@ private void StartInternal() switch (_statusType) { case StatusType.Health: + if (_isPlayer) + DisableBar(); break; case StatusType.Mana: break; diff --git a/Assets/StreamingAssets/SpeechToText/HOWTO.txt b/Assets/StreamingAssets/SpeechToText/HOWTO.txt index 6b22f6273..0273170b2 100644 --- a/Assets/StreamingAssets/SpeechToText/HOWTO.txt +++ b/Assets/StreamingAssets/SpeechToText/HOWTO.txt @@ -7,7 +7,7 @@ -> For latest instructions to activate it in game, please check the Gothic Unity wiki at: https://github.com/Gothic-Unity-Project/Gothic-Unity/wiki In general: -1. Go to Gothic Unity release page and select the one with .sentis files stored: https://github.com/Gothic-Unity-Project/Gothic-Unity/releases +1. Go to release page for v0.2.0-alpha: https://github.com/Gothic-Unity-Project/Gothic-Unity/releases/tag/v0.2.0-alpha 2. Download SpeechToText.zip with the following files: 1. vocab.json 2. decoder_model.sentis