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Copy file name to clipboardExpand all lines: src/Game.h
+1-1Lines changed: 1 addition & 1 deletion
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@@ -205,7 +205,7 @@ class Game
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///draws debug information. switched in the code.
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inlinevoiddrawMapDebugAreas(int left, int top, int right, int bot, int sw, int sh, int viewportX, int viewportY, int localTeam, Uint32 drawOptions);
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inlinevoiddrawMapGroundBuildings(int left, int top, int right, int bot, int sw, int sh, int viewportX, int viewportY, int localTeam, Uint32 drawOptions, std::set<Building*> *visibleBuildings);
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inlinevoiddrawMapBuilding(int x, int y, int gid, intviewportX, int viewportY, intlocalTeam, Uint32 drawOptions);
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inlinevoiddrawMapBuilding(int x, int y, int gid, int localTeam, Uint32 drawOptions);
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inlinevoiddrawMapAreas(int left, int top, int right, int bot, int sw, int sh, int viewportX, int viewportY, int localTeam, Uint32 drawOptions);
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inlinevoiddrawMapArea(int left, int top, int right, int bot, int sw, int sh, int viewportX, int viewportY, int localTeam, Uint32 drawOptions, Map * map, bool (Map::*mapIs)(int, int) const, int areaAnimationTick, AreaType areaType);
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inlinevoiddrawMapAirUnits(int left, int top, int right, int bot, int sw, int sh, int viewportX, int viewportY, int localTeam, Uint32 drawOptions);
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