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Features to wire: Biokinesis + Mesmerism disciplines follow-ups #17

Description

@Geph

Follow-ups from auditing the Kibbles Psion Biokinesis and Mesmerism discipline import proposals (discipline packages + Weapon Morph / Flesh Warp / Illusory Image powers).

Implemented in the audit change

  • Alternate Effects tables on both disciplines already parse into spells_known (cast via psi) — Biokinesis (11 spells) and Mesmerism (12 spells).
  • Uncanny Flexibility reach → new phrase rule weapon.reach.bonus (+N ft. reach, unarmed default). AI weapon_reach_modifier already worked when present.
  • Bone Plating → existing unarmored AC (10 + DEX + CON).
  • Bile Blast / Mutant Regeneration usesuses.once_until_rest now accepts complete as well as finish, and longer "Once you cast it on yourself…" clauses.
  • Projected Self / Rampant Illusions uses → new uses.once_regain_after_rest for "once … regaining its use / the ability to do so after a … rest".
  • Imaginary Ally usesuses.ability_modifier accepts "a number equal to your Intelligence modifier, regaining all uses…".
  • Flexible Existencespell.cast_named_at_will now matches "gain the ability to cast X at will" (no longer swallowed as a bad gain_cast_named label).
  • Beast Warping / Rampant Illusionsspell.added_to_effects_list accepts both "X is/are added…" and "You add the spell X to…".
  • Mutant Regeneration → regenerate (no slot) + once/long rest.
  • Sprout Wings → fly speed 30 (armor gate remains descriptive).
  • Flesh Warp augments already parse via the psionic-augments gate.

1. Weapon Morph / natural-weapon morph menu

Weapon Morph is a bonus-action self morph with exclusive limb options (Bone Spike, Chitinous Plating-as-shield, Flesh Club, Sinew Whip + reach, Viscera Cannon ranged + HP ammo). Needs a structured morph/option menu that can:

  • Grant temporary natural weapons / shield proficiency for the duration
  • End as a bonus action
  • Interact with Warped Mind talents (Combined Mutation, Voracious Absorption, Spittel Cannon, Evolutionary Optimization Light property, Sprout Tentacle reach retention)

Do not phrase-wire individual morph options as permanent weapon grants.

2. Flesh Warp Mutation Die + target state

Flesh Warp grants a temporary Mutation Die (d4, spendable on check/attack/save until start of caster's next turn) and has ally CON-mod exhaustion stacking. Augments (Flexible / Muscular / Ocular / Resistant / Perfected) parse as selectable psi augments, but the Mutation Die itself and:

  • Perfected die-step growth
  • Muscular auto-apply without expending the die
  • Ally use-cap → Exhaustion
  • Malicious Warping unwilling targeting + Exploding/Exposing/Spasming modifiers
  • Swollen Muscles (set target STR = your INT until next turn)
  • Flexible Flesh (Flesh Warp as bonus action when self-only)

need ephemeral grant / target-state infrastructure (related to Rampage Die play-state work in #16, but this is a granted die on another creature).

3. Bile Blast and other activatable talent attacks

Bile Blast is a special Attack-action cone (Dex save, 2d6→6d6 acid by level, once short/long — uses now wire). There is no import special_attack / force_save AI mechanic path today, so the attack body stays narrative.

Also still narrative-only:

  • Slime Excretion (action: escape grapple/restrain + 1-minute acid/advantage aura)
  • Spongy Body (half fall damage + weapon-catch grapple)
  • Expendable Flesh (limb sacrifice → damage 0 + regenerate lockout)
  • Spittel Cannon / Sprout Limb / Sprout Tentacle (permanent body mutations)
  • Advantageous Assault (bonus weapon attack after Illusory Image)

4. Mesmerism illusions / Projected Self engine

Illusory Image (power) correctly suppresses passive phrase detection; its advantage/disadvantage + 1d12 riders and Traumatizing/Disorienting/Enveloping/Intrusive augments are power-time only.

Larger gaps:

  • Mental Projection (harmless illustrative images) — sheet reminder at most
  • Projected Self full illusion (concentration, move, cast-from-illusion origin, swap-with-illusion reaction) — uses wired; body needs illusion-token / reaction tooling
  • Imaginary Ally illusory double (INT-mod uses wired) — companion-like attack proxy
  • Mental Broadcast (willing-only visibility for minor illusion)
  • Flexible Existence / Mutation Mastery concentration-waive + indefinite duration for named spells

5. Cross-feature / concentration-waive primitives

Repeated pattern across these disciplines and #16 subclass follow-ups: "this named spell/power no longer requires concentration" and "casting-time becomes bonus action when targeting self". Needs a stable modify-ability / waive-concentration characteristic keyed by custom-ability or spell id rather than more one-off regexes.


Audit source: supplied Biokinesis + Mesmerism import JSON, traced through detectFeatureModifiers, Alternate Effects table parsing, psionic-augment parsing, and AI weapon_reach_modifier.

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