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- Display names must be unique
MacOS (x64 + arm64)
#73:
Commit
ad23345
pushed by
x64-dev
35s
main
main
35s
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- Add exponential backoff to S3 upload and eventual retry limit
MacOS (x64 + arm64)
#72:
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4726dab
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- Capture S3 exceptions to sentry
MacOS (x64 + arm64)
#71:
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23a21c3
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Fixed ComputeRosterType to correctly handle unassigned players
MacOS (x64 + arm64)
#70:
Pull request
#10
opened by
tintinhamans
38s
tintinhamans:arctic/roster-type
tintinhamans:arctic/roster-type
38s
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Merge pull request #9 from GeneralsOnlineDevelopmentTeam/efcore
MacOS (x64 + arm64)
#69:
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Efcore
MacOS (x64 + arm64)
#68:
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#9
opened by
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45s
efcore
efcore
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Merge pull request #6 from GeneralsOnlineDevelopmentTeam/efcore
MacOS (x64 + arm64)
#65:
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Merge EFCore back into main
MacOS (x64 + arm64)
#64:
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#6
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39s
efcore
efcore
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- Added a 20ms timeout to websocket drain
MacOS (x64 + arm64)
#63:
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- Added "send_room_chat_to_discord" flag to Discord settings
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#62:
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- Improved locking and multi-thread mysql impl
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#61:
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Use ConcurrentDictionary for RegisterInitialPlayerExeCRC
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#60:
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Use ConcurrentDictionary for RegisterInitialPlayerExeCRC
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#59:
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- Tweaks to external HTTP requests + sql semaphore
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#58:
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- WS exception: capture event to sentry instead of immediate flush
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#57:
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- Clean up exception handler for ws timeout
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#56:
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- Cleanup of lobby update permissions system
MacOS (x64 + arm64)
#55:
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03f516f
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main
37s
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- Extra guards around lobby join
MacOS (x64 + arm64)
#54:
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366caa6
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- Improved timer exception handling
MacOS (x64 + arm64)
#53:
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NETWORK_SIGNAL now validates same lobby
MacOS (x64 + arm64)
#52:
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Fix a Discord unhandled exception
MacOS (x64 + arm64)
#51:
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1e4e98e
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- Stability improvements
MacOS (x64 + arm64)
#50:
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65c2521
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- Increased friends limit to 200 from 100
MacOS (x64 + arm64)
#49:
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- Pass over remaining files for stability and code cleanup
MacOS (x64 + arm64)
#48:
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- Fix remainder of sentry issues + minor optimizations
MacOS (x64 + arm64)
#47:
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5a14262
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