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ScriptEngine: Check for NULL object pointer before returning from GetNamedObject #710

ScriptEngine: Check for NULL object pointer before returning from GetNamedObject

ScriptEngine: Check for NULL object pointer before returning from GetNamedObject #710

Triggered via pull request November 11, 2025 15:30
Status Failure
Total duration 2m 53s
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on: pull_request
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Matrix: build-generalsmd-win32
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9 errors
Build GeneralsMD / win32+e
Process completed with exit code 1.
Build GeneralsMD / win32+e: Core/Libraries/Source/WWVegas/WWLib/WWCommon.h#L23
Cannot open include file: 'stringex.h': No such file or directory
Build GeneralsMD / win32+e: Core/Libraries/Source/WWVegas/WWLib/WWCommon.h#L23
Cannot open include file: 'stringex.h': No such file or directory
Build GeneralsMD / win32-debug+e
Process completed with exit code 1.
Build GeneralsMD / win32-debug+e: Core/Libraries/Source/WWVegas/WWLib/WWCommon.h#L23
Cannot open include file: 'stringex.h': No such file or directory
Build GeneralsMD / win32-debug+e: Core/Libraries/Source/WWVegas/WWLib/WWCommon.h#L23
Cannot open include file: 'stringex.h': No such file or directory
Build GeneralsMD / win32-profile+e
Process completed with exit code 1.
Build GeneralsMD / win32-profile+e: Core/Libraries/Source/WWVegas/WWLib/WWCommon.h#L23
Cannot open include file: 'stringex.h': No such file or directory
Build GeneralsMD / win32-profile+e: Core/Libraries/Source/WWVegas/WWLib/WWCommon.h#L23
Cannot open include file: 'stringex.h': No such file or directory