Omitting DISCONNECTED for the last connection(s) in a room causes the room-tags to magically disappear
Eg. room with 2 entrances, 1st used 2nd unused:
CG_HermitCave : CG_OtherGate : SCAVTRADER
The above will initially be recognized as a tag, Room CG_HermitCave tagged as: SCAVTRADER pops up in the logs, but checking later during world-load will show that the room has no tags (they're erased or the absroom is created again and tags don't get copied, not too sure on the details).
Instead, CG_HermitCave : CG_OtherGate, DISCONNECTED : SCAVTRADER loads fine and the tag is kept.
I haven't tested if the same happens with vanilla loading.
Omitting DISCONNECTED for the last connection(s) in a room causes the room-tags to magically disappear
Eg. room with 2 entrances, 1st used 2nd unused:
CG_HermitCave : CG_OtherGate : SCAVTRADERThe above will initially be recognized as a tag,
Room CG_HermitCave tagged as: SCAVTRADERpops up in the logs, but checking later during world-load will show that the room has no tags (they're erased or the absroom is created again and tags don't get copied, not too sure on the details).Instead,
CG_HermitCave : CG_OtherGate, DISCONNECTED : SCAVTRADERloads fine and the tag is kept.I haven't tested if the same happens with vanilla loading.