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Copy pathserver.py
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executable file
·326 lines (292 loc) · 10.9 KB
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#!/usr/bin/python
import argparse
import socket
import json
import time
from threading import Thread, Lock
from rooms import Rooms, RoomNotFound, NotInRoom, RoomFull
def main_loop(tcp_port, udp_port, rooms):
"""
Start udp and tcp server threads
"""
lock = Lock()
udp_server = UdpServer(udp_port, rooms, lock)
tcp_server = TcpServer(tcp_port, rooms, lock)
udp_server.start()
tcp_server.start()
is_running = True
print("Simple Game Server.")
print("--------------------------------------")
print("list : list rooms")
print("room #room_id : print room information")
print("user #user_id : print user information")
print("quit : quit server")
print("--------------------------------------")
while is_running:
cmd = input("cmd >")
if cmd == "list":
print("Rooms :")
for room_id, room in rooms.rooms.items():
print("%s - %s (%d/%d)" % (room.identifier,
room.name,
len(room.players),
room.capacity))
elif cmd.startswith("room "):
try:
id = cmd[5:]
room = rooms.rooms[id]
print("%s - %s (%d/%d)" % (room.identifier,
room.name,
len(room.players),
room.capacity))
print("Players :")
for player in room.players:
print(player.identifier)
except:
print("Error while getting room informations")
elif cmd.startswith("user "):
try:
player = rooms.players[cmd[5:]]
print("%s : %s:%d" % (player.identifier,
player.udp_addr[0],
player.udp_addr[1]))
except:
print("Error while getting user informations")
elif cmd == "quit":
print("Shutting down server...")
udp_server.is_listening = False
tcp_server.is_listening = False
is_running = False
udp_server.join()
tcp_server.join()
class UdpServer(Thread):
def __init__(self, udp_port, rooms, lock):
"""
Create a new udp server
"""
Thread.__init__(self)
self.rooms = rooms
self.lock = lock
self.is_listening = True
self.udp_port = int(udp_port)
self.msg = '{"success": %(success)s, "message":"%(message)s"}'
def run(self):
"""
Start udp server
"""
self.sock = socket.socket(socket.AF_INET,
socket.SOCK_DGRAM)
self.sock.bind(("0.0.0.0", self.udp_port))
self.sock.setblocking(0)
self.sock.settimeout(5)
while self.is_listening:
try:
data, address = self.sock.recvfrom(1024)
except socket.timeout:
continue
try:
data = json.loads(data)
try:
identifier = data['identifier']
except KeyError:
identifier = None
try:
room_id = data['room_id']
except KeyError:
room_id = None
try:
payload = data['payload']
except KeyError:
payload = None
try:
action = data['action']
except KeyError:
action = None
try:
if room_id not in self.rooms.rooms.keys():
raise RoomNotFound
self.lock.acquire()
try:
if action == "send":
try:
self.rooms.send(identifier,
room_id,
payload['message'],
self.sock)
except:
pass
elif action == "sendto":
try:
self.rooms.sendto(identifier,
room_id,
payload['recipients'],
payload['message'],
self.sock)
except:
pass
finally:
self.lock.release()
except RoomNotFound:
print("Room not found")
except KeyError:
print("Json from %s:%s is not valid" % address)
except ValueError:
print("Message from %s:%s is not valid json string" % address)
self.stop()
def stop(self):
"""
Stop server
"""
self.sock.close()
class TcpServer(Thread):
def __init__(self, tcp_port, rooms, lock):
"""
Create a new tcp server
"""
Thread.__init__(self)
self.lock = lock
self.tcp_port = int(tcp_port)
self.rooms = rooms
self.is_listening = True
self.msg = '{"success": "%(success)s", "message":"%(message)s"}'
def run(self):
"""
Start tcp server
"""
self.sock = socket.socket(socket.AF_INET,
socket.SOCK_STREAM)
self.sock.bind(('0.0.0.0', self.tcp_port))
self.sock.setblocking(0)
self.sock.settimeout(5)
time_reference = time.time()
self.sock.listen(1)
while self.is_listening:
# Clean empty rooms
if time_reference + 60 < time.time():
self.rooms.remove_empty()
time_reference = time.time()
try:
conn, addr = self.sock.accept()
except socket.timeout:
continue
data = conn.recv(1024)
try:
data = json.loads(data)
action = data['action']
identifier = None
try:
identifier = data['identifier']
except KeyError:
pass # Silently pass
room_id = None
try:
room_id = data['room_id']
except KeyError:
pass # Silently pass
payload = None
try:
payload = data['payload']
except KeyError:
pass # Silently pass
self.lock.acquire()
try:
self.route(conn,
addr,
action,
payload,
identifier,
room_id)
finally:
self.lock.release()
except KeyError:
print("Json from %s:%s is not valid" % addr)
conn.send("Json is not valid")
except ValueError:
print("Message from %s:%s is not valid json string" % addr)
conn.send("Message is not a valid json string")
conn.close()
self.stop()
def route(self,
sock,
addr,
action,
payload,
identifier=None,
room_id=None):
"""
Route received data for processing
"""
if action == "register":
client = self.rooms.register(addr, int(payload))
client.send_tcp(True, client.identifier, sock)
return 0
if identifier is not None:
if identifier not in self.rooms.players.keys():
print("Unknown identifier %s for %s:%s" % (identifier, addr[0], addr[1]))
sock.send(self.msg % {"success": "False", "message": "Unknown identifier"})
return 0
# Get client object
client = self.rooms.players[identifier]
if action == "join":
try:
if payload not in self.rooms.rooms.keys():
raise RoomNotFound()
self.rooms.join(identifier, payload)
client.send_tcp(True, payload, sock)
except RoomNotFound:
client.send_tcp(False, room_id, sock)
except RoomFull:
client.send_tcp(False, room_id, sock)
elif action == "autojoin":
room_id = self.rooms.join(identifier)
client.send_tcp(True, room_id, sock)
elif action == "get_rooms":
rooms = []
for id_room, room in self.rooms.rooms.items():
rooms.append({"id": id_room,
"name": room.name,
"nb_players": len(room.players),
"capacity": room.capacity})
client.send_tcp(True, rooms, sock)
elif action == "create":
room_identifier = self.rooms.create(payload)
self.rooms.join(client.identifier, room_identifier)
client.send_tcp(True, room_identifier, sock)
elif action == 'leave':
try:
if room_id not in self.rooms.rooms:
raise RoomNotFound()
self.rooms.leave(identifier, room_id)
client.send_tcp(True, room_id, sock)
except RoomNotFound:
client.send_tcp(False, room_id, sock)
except NotInRoom:
client.send_tcp(False, room_id, sock)
else:
sock.send_tcp(self.msg % {"success": "False",
"message": "You must register"})
def stop(self):
"""
Stop tcp data
"""
self.sock.close()
if __name__ == "__main__":
"""
Start a game server
"""
parser = argparse.ArgumentParser(description='Simple game server')
parser.add_argument('--tcpport',
dest='tcp_port',
help='Listening tcp port',
default="1234")
parser.add_argument('--udpport',
dest='udp_port',
help='Listening udp port',
default="1234")
parser.add_argument('--capacity',
dest='room_capacity',
help='Max players per room',
default="3")
args = parser.parse_args()
rooms = Rooms(int(args.room_capacity))
main_loop(args.tcp_port, args.udp_port, rooms)